Loading video...

Video Failed to Load

Go Home

I got mobile play working for our entry to @levelsio vibe coding game jam!! Feels pretty smooth, decent frame rate for browser. Instead of Unity or Threejs, we use since it automatically has multiplayer, scaling, netcode, etc I used Claude 3.5 for the mobile UI 👍

47,657 views • 1 year ago •via X (Twitter)

10 Comments

Diakou's profile picture
Diakou1 year ago

@levelsio @HYTOPIAgg Ur on a generational marketing run, I see u mfer Big time well played

ArkDev | HYTOPIA's profile picture
ArkDev | HYTOPIA1 year ago

@levelsio @HYTOPIAgg 🫡🫡🫡

WildPaul's profile picture
WildPaul1 year ago

@levelsio @HYTOPIAgg What is hyptopia license?? Is it open source?? Can’t really ship games on this without clarity for these simple questions…

ArkDev | HYTOPIA's profile picture
ArkDev | HYTOPIA1 year ago

@levelsio @HYTOPIAgg Open engine anyone can use for free, even free servers that auto scale for deployed games, or deploy to your own vps

R.'s profile picture
R.1 year ago

@levelsio @HYTOPIAgg Mobile UI is cleannnn

Ashoka's profile picture
Ashoka1 year ago

@levelsio @HYTOPIAgg Niiiiiiiiiice 🔥🔥

Adonis's profile picture
Adonis1 year ago

@levelsio @HYTOPIAgg levels can't let you enter, HYTOPIA is just too overpowered!

Byron Briggs's profile picture
Byron Briggs1 year ago

@levelsio @HYTOPIAgg Did they decide to let you enter?

ArkDev | HYTOPIA's profile picture
ArkDev | HYTOPIA1 year ago

@levelsio @HYTOPIAgg 🤷‍♂️🤷‍♂️🤷‍♂️🤷‍♂️

All Your Loot's profile picture
All Your Loot1 year ago

@levelsio @HYTOPIAgg LFG!!

Related Videos

I've been spending more time with Bezi to see how far I can push vibe coding a game on the Unity Editor. So far, I'm pretty happy with what I can achieve with Bezi. Here are some learnings: - Even though I use Bezi to do all agentic coding, I still have to perform a few small manual tasks in the Unity Editor - As a result, I feel like I am getting a hang of Unity's complex and clunky UI, which actually feels good! - This is one of those examples where Vibe Coding is a great way to learn game dev. - For big features, I can't state the importance of asking the agent to create a plan first before implementing the feature. It can work wonders. Most of the bigger features/ssytems starts with a clear plan. - The biggest strength about working with Unity Engine is the Unity Asset Store, there's so much good stuff in there, 3D assets, shaders, vfx etc that can really spice up your game, that other game enginers will need to build from scratch. - Because Unity Assets Stores sell UI assets packs, I was able to implement decent looking UI fairly quickly. For those of you that vibe code games, you know how much of a pain it is to implement UI. - I did meet a few hiccups along the way where Bezi seems to struggle a little with implementing some features, but usually with some retries it works out at the end, though it burns a ton of tokens. After spending more time with Bezi, I'm still feeling good about using it. I am able to get this PvZ style autobattler working in a few days!

Danny Limanseta

13,395 views • 5 months ago