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I have created a blender addon that allows you to import and export Roblox's weird proprietary .mesh format. Specifically version 2.00 of the format. made this in like 9 hours i'm surprised nobody made this sooner????? real odd

54,642 次观看 • 2 年前 •via X (Twitter)

20 条评论

GhostyPep 的头像
GhostyPep2 年前

ok i just checked you can locally break the 10k tri limit with this

GhostyPep 的头像
GhostyPep2 年前

download

Row !! 的头像
Row !!2 年前

Why didn't someone make this earlier lol

mattybingus 的头像
mattybingus2 年前

bookmarking so when my yearly blender phase hits again i can do this

blue 的头像
blue2 年前

Bet

error77 的头像
error772 年前

obj will always win,...... i love obj

ItsJustAPlayer | 的头像
ItsJustAPlayer |2 年前

.mesh converters did exist they're just obscure and mainly used in 1 communitt

ً 的头像
ً2 年前

get yo bag oomf

GhostyPep 的头像
GhostyPep2 年前

i am not getting paid for this lol?

ً 的头像
ً2 年前

ok nvm hope u drown 😡😡😡😡😡

solarite 🍉 的头像
solarite 🍉2 年前

how

solarite 🍉 的头像
solarite 🍉2 年前

i saw the icon of the .mesh file it was an hxd file did you do some hex digging

GhostyPep 的头像
GhostyPep2 年前

god no

solarite 🍉 的头像
solarite 🍉2 年前

oh

stickpage.com 的头像
stickpage.com2 年前

w ghosty, w addon, w sigma 🥲

GhostyPep 的头像
GhostyPep2 年前

thanks stickpage

Mizki 的头像
Mizki2 年前

Wait so this is only local?

GhostyPep 的头像
GhostyPep2 年前

@KorpseWife yeah

Wish Dragon 的头像
Wish Dragon2 年前

@KorpseWife Might be why it didn’t exist, probably not in high demand to have a mesh file that only exists locally. Can’t you import .obj to roblox from blender also? Unless I’m misunderstanding the point of this

GhostyPep 的头像
GhostyPep2 年前

@KorpseWife i don't know if there is a point of it because i made it for fun

相关视频

I decided to make an UPDATED VERSION of Geno's Shapeless Man style and here's how it turned out! 👀 Below is a video comparison & image of the official Shapeless Man material not including the niagra (flame & distortion vfx) and my version of the Shapeless Man material. While making this, I made sure to use the SAME textures that were used on the official Shapeless Man style. Although I was a tad bit more restricted in Blender with what I could do, I still think it came out good. No disrespect at all to the artists who created the Shapeless Man style, but the biggest issue I have with it is that the lines on his body aren't animated. Along with the distortion, that was a huge factor in what made the Shapeless Man... well, shapeless. The animated lines were present in the Collision version of the Shapeless Man, so I'm not sure why they aren't present in the official style. 🫤 Another change I made to the material was Geno's eyes. In the Collision Event his eyes had a nice gradient and looked a lot more intimidating. Unfortunately that was niagra which I do not have access to in Blender, but I tried my best to recreate a similar look in Blender. Additionally, I also added back Geno's scarf around his neck (Yes, it's codenamed scarf). This was another big detail apart of the Shapeless Man that really made his look feel complete and it was unfortunate to see that was excluded in the official style. I'd like to thank Point⁉️🍉 for help with the node setup & aiden for providing me with the material for the original Shapeless Man style. 🫶 Despite some of my disappointments with the material itself, I LOVE the new unique mesh for the Shapeless Man. In comparison to the Collision version, this mesh makes Geno look a LOT more unsettling and the team behind it did a wonderful job on it! 👏 All in all, I'd love if Epic could take this into consideration and possibly update Geno's Shapeless Man style to look more like the version I'm suggesting. I only want the best for this character. 🤞 Support on this post would be appreciated and thank you to whoever took their time to read this! ❤️

Rezztro

34,474 次观看 • 1 个月前