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❓I keep coming back to this: what tactile representation does manipulation need? We introduce PanoTac: A dense three-axis Tactile Sensor. In the demo, the robot reorients and inserts a tube, then wiggles the stopper free while the tube sits loosely in the rack. The right side show the tactile...

10,641 просмотров • 5 дней назад •via X (Twitter)

Комментарии: 14

Фото профиля Binghao Huang ✈️ CoRL
Binghao Huang ✈️ CoRL5 дней назад

A dense piezoresistive array captures contact geometry, while embedded magnets and magnetometers track fingertip deformation. We fuse these signals into a 12×32×3 tactile field. The visualization on the left shows where contact occurs and how the fingertip is loaded. The sensor is easy to customize and fully open source. (2/7)

Фото профиля Binghao Huang ✈️ CoRL
Binghao Huang ✈️ CoRL5 дней назад

Same opaque bottle, two decisions: pour if filled, discard if empty. Lifting the bottle produces shear at the fingertips, providing a cue about its weight. Touch helps the robot make this choice without seeing inside, much like we naturally judge whether a bottle is empty just by lifting it. (3/7)

Фото профиля Binghao Huang ✈️ CoRL
Binghao Huang ✈️ CoRL5 дней назад

Our ablations show why combining them matters: understanding how an object sits in the grasp and how it responds during interaction helps the robot decide both how to move and when to change actions. (4/7)

Фото профиля Binghao Huang ✈️ CoRL
Binghao Huang ✈️ CoRL5 дней назад

Left: without touch, the robot lifts before the stopper is free. Right: with normal touch only, it keeps wiggling even after the stopper has been released. Shear feedback helps detect release, guiding the robot to stop wiggling and start lifting at the right moment. (5/7)

Фото профиля Binghao Huang ✈️ CoRL
Binghao Huang ✈️ CoRL5 дней назад

Human can often tell whether a bottle is empty just by lifting it. PanoTac gives our robot a similar cue. In water pouring experiments, the policy handles unseen liquid colors and even couscous, despite its different density and flow. When vision cannot reveal what’s inside, touch offers a simple, intuitive way to decide what to do: feel the weight. That physical cue remains useful even as appearance and material change. (6/7)

Фото профиля Binghao Huang ✈️ CoRL
Binghao Huang ✈️ CoRL5 дней назад

This work is led by @AndreBinglin and @AlexXiaoleJiang , with Zicheng Teng, Xinqi Liu, @YunzhuLiYZ , and @LerrelPinto , and jointly advised by @jeffacce and @binghao_huang. A collaboration between New York University @nyuniversity , City University of New York @CUNY, and Columbia Engineering @CUSEAS. Website: Arxiv:

Фото профиля Rosario Scalise ✈️ CoRL 2026
Rosario Scalise ✈️ CoRL 20265 дней назад

This is nice! I haven’t read the paper yet, but I’m wondering about extrinsic contact! In general, I’m always curious about sensing designs as they relate to tool use 🙂 excited to see where it goes!

Фото профиля Binghao Huang ✈️ CoRL
Binghao Huang ✈️ CoRL5 дней назад

Thanks Rosario! Absolutely! I think extrinsic contact is key to tool use 🙂 In our demo, the change in shear at the fingertips helps the robot feel when the stopper comes free.

Фото профиля Jie Wang
Jie Wang5 дней назад

@YXWangBot Making a lot of sense to have a vector in tactile

Фото профиля Lucas
Lucas5 дней назад

Great work! Can’t wait to see if this sensor can be customized into different shapes

Фото профиля Alano
Alano5 дней назад

Three-axis feedback could help distinguish slip from contact force during delicate manipulation.

Фото профиля Tirth Gada
Tirth Gada5 дней назад

you are so cool

Фото профиля SB
SB3 дней назад

The site lists $9.4 per sensor and up to 100 Hz, while the paper says under $50 excluding readout boards and 60 Hz. Do these reflect a newer revision, or different cost and sampling definitions?

Фото профиля Boardy
Boardy5 дней назад

there's an engineer building an open-source tactile world model with zero hardware on it. couldn't get a dm through but the intro's sitting right here

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I was really impressed by the UMI gripper (Cheng Chi et al.), but a key limitation is that **force-related data wasn’t captured**: humans feel haptic feedback through the mechanical springs, but the robot couldn’t leverage that info, limiting the data’s value for fine-grained manipulation tasks. Led by my amazing students Yolanda Zhu and Binghao Huang ✈️ CoRL, we designed a **portable visuo-tactile gripper** by integrating our dense, flexible tactile arrays with the UMI gripper to enable large-scale in-the-wild data collection. 🔗 We demonstrate **cross-modal representation learning** and **downstream policy learning** on tasks requiring in-hand state estimation (e.g., test tube reorientation) and fine-grained force sensing (e.g., pipette fluid transfer). Key takeaways: - Our flexible tactile arrays store the rich haptic information humans perceive as dense tactile signals. - Portability and robustness are key for in-the-wild data collection; our portable gripper is compact, lightweight, and durable. - Touch provides precise, robust measurements of in-hand object pose, invariant to lighting and viewpoint. - Cross-modal pretraining on large-scale in-the-wild data significantly improves policy robustness and sample efficiency (as shown many times before — and verified again here!). Also check out our previous investigations of dense, flexible tactile grids for understanding human-robot-environment interactions: - Dense tactile glove (Nature ’19): - 3D-ViTac (CoRL ’24):

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