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I made a small node setup that is similar to 9-slice sprites but for 3D meshes. It prevents the 'corners' of the object from distorting when scaled. Also, you can assign vertex groups to prevent some parts of the object from scaling. Get here for free:
73,433 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

did something similar in Unity! (with the ability to repeat the middle sections of the mesh)

Wow, amazing! Did you make it in shader?

We did this at a startup like 6 years ago and I always wondered why it wasn’t a more common practice. Do the UV’s repeat in the stretchy bits or is it just vertex color? Amazing work!

@donutlore It is just different materials. I couldn't figure out how to make UVs repeat. Thank you!

I tried to do the same thing and I couldn't and after days I ended up giving up, thanks for showing me the way, it's very well done and simplified!

this would be a cool mode for 3d modeling software

nice, thats 27 slicing? very cool, well done!

awesome, very useful! any way to make it into a node tool or something?

Wow! That's such a great idea!

So cool! This should be native on 3d game engines
