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I made a small node setup that is similar to 9-slice sprites but for 3D meshes. It prevents the 'corners' of the object from distorting when scaled. Also, you can assign vertex groups to prevent some parts of the object from scaling. Get here for free:

73,433 次观看 • 2 年前 •via X (Twitter)

10 条评论

thomas 🏔️ vandenberg 的头像
thomas 🏔️ vandenberg2 年前

did something similar in Unity! (with the ability to repeat the middle sections of the mesh)

Shahzod Boyhonov 🔶️ 的头像
Shahzod Boyhonov 🔶️2 年前

Wow, amazing! Did you make it in shader?

banquet 的头像
banquet2 年前

We did this at a startup like 6 years ago and I always wondered why it wasn’t a more common practice. Do the UV’s repeat in the stretchy bits or is it just vertex color? Amazing work!

Shahzod Boyhonov 🔶️ 的头像
Shahzod Boyhonov 🔶️2 年前

@donutlore It is just different materials. I couldn't figure out how to make UVs repeat. Thank you!

💀 的头像
💀2 年前

I tried to do the same thing and I couldn't and after days I ended up giving up, thanks for showing me the way, it's very well done and simplified!

Preston ¬‿¬ 的头像
Preston ¬‿¬2 年前

this would be a cool mode for 3d modeling software

Roll4d4 的头像
Roll4d42 年前

nice, thats 27 slicing? very cool, well done!

kivose 🏳️‍🌈 🇳🇱🏁🏴‍☠️ 💯🔥‼️ 的头像
kivose 🏳️‍🌈 🇳🇱🏁🏴‍☠️ 💯🔥‼️2 年前

awesome, very useful! any way to make it into a node tool or something?

Matmar Space 🇵🇱 的头像
Matmar Space 🇵🇱2 年前

Wow! That's such a great idea!

PEDRO THIERS 的头像
PEDRO THIERS2 年前

So cool! This should be native on 3d game engines

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