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Super clean and efficient meshes by an AI? YES! The typical 3D Generative AI solutions produce lots of artifacts and usually way to many polygons due to volumetric approaches. In comparison “MeshGPT creates triangle meshes by autoregressively sampling from a transformer model that has been trained to produce tokens... show more
20,772 次观看 • 2 年前 •via X (Twitter)
9 条评论

No code (yet) but there's a project page for MeshGPT:

@RoszykAdam Very cool approach to the mesh generation challenge. These models look much closer to hand modeled 3D. I think this overcomes one of the biggest challenges, the ability to edit. With the dense meshes it’s very difficult to edit vs these simpler meshes.

@RoszykAdam You got it.

Nice!

@Doctor_Peepee we're so spot on

Now this is what I would like to see for Qubits. @Qubits_Toy

Woow! Super impressive!

misguided premise here... paper thin and pain in the ass polygons are terrible representations of reality. small ordered samples (voxels) all the way through is the way. see @atomontage_com

very cool, I wonder how easy it is to link these scenes together using Like, in theory you could add an additional plane (door) with an src+href to another scene. Text to 3D worlds?
