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I ported my #Gamecube game engine to PC, and even in its unoptimized state, it runs at 60 FPS with a minimum render distance of 64 chunks on my laptop -- double the maximum render distance of Minecraft: Java Edition. Powerful hardware won't be necessary for the game to... show more
80,364 views • 1 year ago •via X (Twitter)
11 Comments

This unoptimized port doesn't use any level-of-detail tricks -- everything is rendered in full detail. Here's how the game looks in widescreen.

defending Java is getting harder by the day

this has been my favorite development to follow on twitter, ur indirectly making what shouldve been the bedrock version we have now since u wont recreate minecraft in its entirety, (understandable) would u be open to passing the torch and letting others possibly modernize it?

Absolutely outstanding! 👏 Will you limit your PC port to the same or a similar RAM usage as the GameCube version? (outside debug builds, I guess ^^) That way you could basically have the full RAM contents in L3 cache all the time on relatively modern machines! 😮

With a render distance of 64 chunks, this already fits within a 64 MB L3 cache. To put that into perspective, that's 460 million blocks packed into just 64 MB of RAM.

Seriously, how do you do this? How are you able to squeeze everything out of this engine on the GC/Dreamcast (and Wii) and then succesfully port it to PC? How do you do this? How/Where did you learn all the knowledge needed for all of this!

Be wary of losing yourself in the PC build its like a drug

A Minecraft source port would go so crazy

Amazing work! Can’t wait for the optimized one.

Insanely impressive! Have you developed any mobs or items yet?

Yes, basic mobs and item drops exist
