Loading video...
Video Failed to Load
I put this scene together mainly for testing deep entity hierarchy trees within the editor. For the most part I used primitive cube shapes, which as a side effect ended up giving it this retro vibe.🕹️ Music and ambience are also running in-game.
12,189 views • 6 months ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
