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Explore the shallow seas as a stingray, vibe coded on ThreeJs using Cursor. I made a similar game more than a year ago, but I hit a roadblock because the models back then (I think I was using Sonnet 3.5) struggled with handling 3D models, but now, it's a...

35,676 次观看 • 4 个月前 •via X (Twitter)

47 条评论

Danny Limanseta 的头像
Danny Limanseta4 个月前

Found the original stingray game that I made last year with Grok 3 (not Sonnet 3.5).

hlsvortex 的头像
hlsvortex4 个月前

Ecco the Stingray? 😀

Danny Limanseta 的头像
Danny Limanseta4 个月前

lol Ecco is such a classic

Merijn 的头像
Merijn4 个月前

It looks great, but the 8h part is the craziest of all! I feel last month’s vibe jam is already outdated

Bin Chen 的头像
Bin Chen4 个月前

what an impressive work! i am wodering how you did the sun and clouds part? that looks so amazing

Danny Limanseta 的头像
Danny Limanseta4 个月前

Thanks! That was just a skybox image

Jaatster | जाटस्टर 🇮🇳 的头像
Jaatster | जाटस्टर 🇮🇳4 个月前

soooo goood!!! do you think gpt 5.5 can do what opus did here? thinking if opus is a necessity to make such games or other models can also pull through

Danny Limanseta 的头像
Danny Limanseta4 个月前

Thanks! I've tried multiple models but Opus 4.8 seems to excel the best at visual features that require heavy shader work. gpt 5.5 is not bad but I think its strength is more in backend architecture work

Tommy Leung 的头像
Tommy Leung4 个月前

the water looks great

Morgan 的头像
Morgan4 个月前

This looks really nice Danny! 🌊

Tibor (Tee) 的头像
Tibor (Tee)4 个月前

Buttery smooth, love it

MiGuellXĐ 的头像
MiGuellXĐ4 个月前

8 hours is crazy! wow Keep up the work, great stuff will follow 🔥

Liran 的头像
Liran4 个月前

Very cool! Composer is an excellent value tool, too many sleep on it

Hugo 的头像
Hugo4 个月前

I’ve recently started experimenting with Tripo3D as well, but I find that the exported models often require a lot of time to clean up and refine. Do you have any suggestions or advice on how to improve this workflow?

Danny Limanseta 的头像
Danny Limanseta4 个月前

So far I didn’t have much issues with tripo, but it’s probably because I am making 3D models of natural objects and animals so there are usually not many mistakes. That said, I’m not a 3D modeler so I may not even notice the mistakes.

Hugo 的头像
Hugo4 个月前

Thanks!

Givemhell 的头像
Givemhell4 个月前

but can i stab steve irwin?

BabyBlake 的头像
BabyBlake4 个月前

So a swimming simulator?

epage 的头像
epage4 个月前

他运营在浏览器,应该依然很卡吧!

JRod 的头像
JRod4 个月前

Very nice

Eyad Kelleh 的头像
Eyad Kelleh4 个月前

Wow

Moglord 的头像
Moglord4 个月前

Looks very polished. Tripo3D is great.

Gigalink 的头像
Gigalink4 个月前

Tripo3D also handled your stingray animation ?

Danny Limanseta 的头像
Danny Limanseta4 个月前

Oh sorry I forgot to mention that the sting ray was a 3d model I got from an asset store (from the original game I did 1 year ago). The rest were done with Tripo!

Gigalink 的头像
Gigalink4 个月前

Ah, got it ! I was hopeful tripo could handle it so well. :) so the sharks / fish / whale animation are tripo ? Or from the same asset store ?

Danny Limanseta 的头像
Danny Limanseta4 个月前

For the shark and fishes, I used wobbling shader to fake a swimming animation!

Gigalink 的头像
Gigalink4 个月前

😂😂 ok, that's smart and looks totally legit ! 😃

Skyscraper 的头像
Skyscraper4 个月前

Your stuff is getting epic fast Danny!

Francis 的头像
Francis4 个月前

How much do you usually spend on these demos?

Danny Limanseta 的头像
Danny Limanseta4 个月前

@Tomtech10000 I’m usually working on 2-3 projects at a time so I can’t pinpoint exactly how much this demo cost in terms of credits but maybe it’s $30+?

BlackLight scripts 的头像
BlackLight scripts4 个月前

very nice what did you use to animating everything if i may ask

shawn 的头像
shawn4 个月前

Wtf? Can you do a livestream showing how to do this? Because this might be the best project I’ve ever seen with cursor

Mert Hekimci 的头像
Mert Hekimci4 个月前

Looks amazing. 8 hrs is insane! 🔥

Ofek Shaked | AI Engineer 的头像
Ofek Shaked | AI Engineer4 个月前

The 8-hour timeline still leans on Tripo3D handling the 3D assets. The remaining bottleneck is getting the generated Three.js code to behave predictably under real user interaction and edge cases, not just initial generation.

Rinoy R K 的头像
Rinoy R K4 个月前

so wonderful

temp.md 的头像
temp.md4 个月前

the year-over-year jump here is wild. same stingray idea, but now the agent can actually keep the 3D model + gameplay loop together in one sitting.

Adel Bucetta 的头像
Adel Bucetta4 个月前

most people don't realize how much of a game-changer this is for dev experience you can experiment and prototype 3d scenes in minutes instead of weeks or months. that's what makes the difference between a good idea and a shipped product.

Unshackled Pursuit 的头像
Unshackled Pursuit4 个月前

Getting so good. Keep going.

Kevin 的头像
Kevin4 个月前

looks relaxing. the original game you made looks more smoother/better fps?

OGD 的头像
OGD4 个月前

wow!

Unni 的头像
Unni4 个月前

Nice! Did opus rig up the model?

Danny Limanseta 的头像
Danny Limanseta4 个月前

Actually I forgot to mention that the stingray was an asset that I downloaded from an asset store (from my original game 1 year ago) and it came with animation. The rest of the models were done with tripo and had no rigging. I used some wobbling shader to make the fishes look like they were swimming

Unni 的头像
Unni4 个月前

Thanks for the clarification!

Vivarantex 的头像
Vivarantex4 个月前

you stole the water pro js template

Christian Sanz 的头像
Christian Sanz4 个月前

So soothing

Skinner | Creative Sky AI 的头像
Skinner | Creative Sky AI4 个月前

This looks great - nice work - cursor is such a great harness - gets the most out of models imo - I’m surprised this is Sonnet 3.5 tho

科学怪人HC 的头像
科学怪人HC4 个月前

哇好棒呀!我也在做水下世界的项目 资产制作和放置真的是大问题 幸好现在AI生成3D的水平提高了

相关视频

I got to try Grok 4.5 in early access in Cursor for the past few days and I absolutely enjoyed it. It feels like Opus 4.8 at 2x the speed at a much cheaper price point. I tasked it to brainstorm > plan > implement a big feature for my game (this act 1 boss fight) and it did not disappoint. - It is much smarter than Composer 2.5, during planning mode, it is able to think through my request more robustly, ensuring that edge cases are covered and makes sure to ask the right questions to confirm with me first. - It is much better at brainstorming ideas/suggestions, similar to Opus 4.8, though I think Fable still edges out a little when it comes to brainstorming ideas and suggestions - It is FAST. probably the fastest of all frontier models (Opus 4.8, GPT 5.5 etc), which makes it a joy to build with, because I can stay in the flow - It has much improved visual/animation capabilities than Composer 2.5, it can code up animations (i wanted an explosion animation with particle effects) with much, much better visuals, animation movement and timing. This is a big leap and I was so happy to see this improvement. - The best part for me is that I can just use the same model from planning down to execution without switching to a lower cost model because the price point is cheaper than other frontier models. I'll be testing this model with more challenging tasks in the next few days but I think this is going to be my main driver for vibe coding for a while. Also, its nice to see Grok back in the race. 🙌

Danny Limanseta

1,431,098 次观看 • 3 个月前