正在加载视频...
视频加载失败
Explore the shallow seas as a stingray, vibe coded on ThreeJs using Cursor. I made a similar game more than a year ago, but I hit a roadblock because the models back then (I think I was using Sonnet 3.5) struggled with handling 3D models, but now, it's a... show more
47 条评论

Found the original stingray game that I made last year with Grok 3 (not Sonnet 3.5).

Ecco the Stingray? 😀

lol Ecco is such a classic

It looks great, but the 8h part is the craziest of all! I feel last month’s vibe jam is already outdated

what an impressive work! i am wodering how you did the sun and clouds part? that looks so amazing

Thanks! That was just a skybox image

soooo goood!!! do you think gpt 5.5 can do what opus did here? thinking if opus is a necessity to make such games or other models can also pull through

Thanks! I've tried multiple models but Opus 4.8 seems to excel the best at visual features that require heavy shader work. gpt 5.5 is not bad but I think its strength is more in backend architecture work

the water looks great

This looks really nice Danny! 🌊

Buttery smooth, love it

8 hours is crazy! wow Keep up the work, great stuff will follow 🔥

Very cool! Composer is an excellent value tool, too many sleep on it

I’ve recently started experimenting with Tripo3D as well, but I find that the exported models often require a lot of time to clean up and refine. Do you have any suggestions or advice on how to improve this workflow?

So far I didn’t have much issues with tripo, but it’s probably because I am making 3D models of natural objects and animals so there are usually not many mistakes. That said, I’m not a 3D modeler so I may not even notice the mistakes.

Thanks!

but can i stab steve irwin?

So a swimming simulator?

他运营在浏览器,应该依然很卡吧!

Very nice

Wow

Looks very polished. Tripo3D is great.

Tripo3D also handled your stingray animation ?

Oh sorry I forgot to mention that the sting ray was a 3d model I got from an asset store (from the original game I did 1 year ago). The rest were done with Tripo!

Ah, got it ! I was hopeful tripo could handle it so well. :) so the sharks / fish / whale animation are tripo ? Or from the same asset store ?

For the shark and fishes, I used wobbling shader to fake a swimming animation!

😂😂 ok, that's smart and looks totally legit ! 😃

Your stuff is getting epic fast Danny!

How much do you usually spend on these demos?

@Tomtech10000 I’m usually working on 2-3 projects at a time so I can’t pinpoint exactly how much this demo cost in terms of credits but maybe it’s $30+?

very nice what did you use to animating everything if i may ask

Wtf? Can you do a livestream showing how to do this? Because this might be the best project I’ve ever seen with cursor

Looks amazing. 8 hrs is insane! 🔥

The 8-hour timeline still leans on Tripo3D handling the 3D assets. The remaining bottleneck is getting the generated Three.js code to behave predictably under real user interaction and edge cases, not just initial generation.

so wonderful

the year-over-year jump here is wild. same stingray idea, but now the agent can actually keep the 3D model + gameplay loop together in one sitting.

most people don't realize how much of a game-changer this is for dev experience you can experiment and prototype 3d scenes in minutes instead of weeks or months. that's what makes the difference between a good idea and a shipped product.

Getting so good. Keep going.

looks relaxing. the original game you made looks more smoother/better fps?

wow!

Nice! Did opus rig up the model?

Actually I forgot to mention that the stingray was an asset that I downloaded from an asset store (from my original game 1 year ago) and it came with animation. The rest of the models were done with tripo and had no rigging. I used some wobbling shader to make the fishes look like they were swimming

Thanks for the clarification!

you stole the water pro js template

So soothing

This looks great - nice work - cursor is such a great harness - gets the most out of models imo - I’m surprised this is Sonnet 3.5 tho

哇好棒呀!我也在做水下世界的项目 资产制作和放置真的是大问题 幸好现在AI生成3D的水平提高了

