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I recorded a 41-minute tutorial on how I use Astra to create insane three.js websites in Codex. I've been using DiffUI to brainstorm UIs before moving into code. It's fast and cheap, generates multiple variants and lets me branch ideas, sections, logos, and other components. Then I use "Copy...

52,366 次观看 • 5 天前 •via X (Twitter)

40 条评论

Viber · fireply.ai 的头像
Viber · fireply.ai5 天前

honestly this looks like a saturday and sunday, not a 41 minute lecture

Meng To 的头像
Meng To5 天前

it's good i hope. bc saturday and sunday are my jam days.

AICre8 的头像
AICre85 天前

The part tutorials skip is the debugging. Ours came back with a black roof — not lighting, the front slope was back-face culled. side: DoubleSide fixed what no lighting prompt could. Watching this one.

Meng To 的头像
Meng To5 天前

Exploration is key before getting into the html

AICre8 的头像
AICre85 天前

Agreed — a picture is cheap to throw away, a scene graph isn't. We settle the camera path on stills first; after that the three.js is almost mechanical.

Scott Katibian 的头像
Scott Katibian5 天前

Fuck yeah. Good shit @MengTo

Meng To 的头像
Meng To5 天前

i love when my passion aligns with surviving in this world. ty.

燎原 的头像
燎原4 天前

卡牌做的挺好,目前最优秀的Astra制作案例当属卡牌,因为imagegen 为 openai赋能

Luis 的头像
Luis4 天前

Great stuff, thanks for sharing mate

Meng To 的头像
Meng To4 天前

always happy to share all the things i've learned. ty for commenting.

Irfan Mulyana 的头像
Irfan Mulyana5 天前

Using DiffUI as a visual staging layer before coding 3D scenes is smart. Saves a ton of cycles compared to tweaking WebGL parameters blindly. Does Astra handle responsive layout constraints automatically when exporting to Codex?

Fluxora 的头像
Fluxora5 天前

So clean brother I must try Astra! Is it considerably better ? I've been cranking Opus like crazy but I'm open to test others

Meng To 的头像
Meng To5 天前

Astra is the best there is at tool calling and pretty much every task, from 3d to game dev. It's been acting a bit in the past couple of days though. Bc it's so expensive, I have to switch to Opus 5 and Fable 5.1.

sochetra NOV 的头像
sochetra NOV4 天前

Greate as always man

Ulaş Difficile 的头像
Ulaş Difficile5 天前

How to do insane design on native mobile apps? 😭

Meng To 的头像
Meng To5 天前

AI is very capable at adapting for mobile or any platform

Ulaş Difficile 的头像
Ulaş Difficile5 天前

I suck at it then. Do you have any tips? Any tutorials?

Juan Arreguin 的头像
Juan Arreguin5 天前

Ufff 😮‍💨🤌🏼✨🔥

Elise Tech Ai 的头像
Elise Tech Ai5 天前

Amazing workflow DiffUI to Codex to sites look incredible

Kira 的头像
Kira5 天前

This workflow is gold! Definitely grabbing the link for that 41-min breakdown. 🔥

catman 的头像
catman5 天前

The real unlock is separating exploration from implementation: generate and branch visual hypotheses cheaply, then give the coding agent a selected direction with assets and motion constraints already decided.

d.g.man 的头像
d.g.man5 天前

You need like 128gb to view a site like this, heavy unoptimized, sorry but this doesn't work at all

Prathamesh Patil 的头像
Prathamesh Patil4 天前

fancy UI built over poor technical UX is not a great design, it simply violates so many heuristics laws and accessibility standards. Having desirable design should not be prioritised over usable designs.

SD House Mafia 的头像
SD House Mafia5 天前

Lmaoooooo no thx

Samara 的头像
Samara4 天前

So awesome as always!

Brian Hadu 的头像
Brian Hadu4 天前

41 minutes sounds solid, but I'd worry about keeping viewers engaged that long

Meng To 的头像
Meng To4 天前

plenty of videos are that long. i enjoy more casual instead of hyper fast.

Alice The Ai Expert 的头像
Alice The Ai Expert5 天前

This Astra to three.js workflow is brilliant DiffUI to Codex with transparent layers is such a pro move!

Jun 的头像
Jun5 天前

the brainstorm before build order is the interesting part, diffing uis first keeps the model from committing to one layout.

Shings133 的头像
Shings1335 天前

I’m sorry to say but it looks like absolute crap.

Thomas 的头像
Thomas5 天前

Can't even afford to use it for 3 minutes. Irrelevant

Onur Dilmen 的头像
Onur Dilmen5 天前

Varyant üretmek hızlı ama three.js'te fatura runtime'da geliyor: tek sahnede draw call 150'yi aşınca orta seviye telefonda kare hızı yarıya düşüyor. Varyantı seçerken mobilde profil almak sonradan optimize etmekten ucuz.

🐱 的头像
🐱5 天前

slop

Evia AI 的头像
Evia AI4 天前

Love how this workflow turns ambitious 3D concepts into polished sites

Chetan 的头像
Chetan5 天前

41 minutes of actual workflow beats 100 threads of prompts. what still needs hand tuning after the model is done? lighting and mobile performance is where three.js builds usually fall apart

AI Mastery Guide 的头像
AI Mastery Guide4 天前

Those three.js sites look insane

Yohaku 的头像
Yohaku5 天前

this tutorial looks dope bro

Saeed Anwar 的头像
Saeed Anwar5 天前

Codex plus Astra for three.js is the combination I didn't expect to work this well. What's your most counterintuitive three.js pattern from the session?

Abdullah Saliu | Product Designer 的头像
Abdullah Saliu | Product Designer4 天前

The tools will keep changing. That ability to explore, evaluate, and choose the right direction is what actually compounds.

Chole Syntax Expert AI 的头像
Chole Syntax Expert AI4 天前

41 minute deep dive on Astra in Codex sounds amazing DiffUI to brainstorm then Codex to build is such a smart flow

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