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I started using Blender through MCP about two weeks ago, and I quickly realized that you can build almost anything with AI. This model was created using Blender, Hunyuan3D, Gemini, and ChatGPT. Here’s how I did it: I opened Gemini, uploaded an image of the Gundam model, and asked...

79,920 просмотров • 1 месяц назад •via X (Twitter)

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Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with Three.js using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using Tripo (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from Dilum Sanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: Code:

The Bugged Dev

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Probably I vibe coded a lil startup here? 😭 It has been such a loooong wish of mine to build some kind of 3D experience where I could customize a T-shirt in literally any way possible and it’s finally here. Built with Three.js using GPT 6 Astra, this is a full 3D T-shirt customization studio where you can visualize and customize a realistic shirt directly in the browser. That T-shirt itself was modeled by Astra using Tripo right inside Codex through Tripo Plugin. And you can pretty much do anything with it. You can paint directly on any side of the shirt using different brushes and colors, or even spray paint it in real time just like you would spray on a wall. There are also stickers generated using GPT Image 2.5 that you can place anywhere on the T-shirt, resize, reposition, recolor, layer, and customize however you want. On top of that, there’s support for things like fabric customization, sizing, layers, colors, and even wind simulation to push the realism a little further. Once you’re done, you can export the entire design as a 3D view or export individual images of the T-shirt so you could technically take the design, print it, and maybe even sell it. One of my favorite parts is how the spray painting effect works directly on the 3D T-shirt in real time. I also loved seeing how Astra managed to keep the whole experience performant across devices using a custom BVH implementation along with several CPU side optimizations. And the process of building it was super simple. I generated the initial studio design using GPT Image 2.5, gave that image to Astra with the Tripo Plugin enabled, and it basically handled everything from there. I didn’t have to separately generate a 3D reference, upload it to Tripo, download the asset, give it back to Astra, or manually coordinate any of that. Astra handled the entire flow on its own without needing any additional input from me. Really happy with both the process and how the final result turned out. Live:

The Bugged Dev

28,413 просмотров • 1 день назад