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if you ever wanted to know how long it takes to vibe code with codex + threejs a whole city editor with highways, streets, junctions, traffic lights, terrain, volumetric clouds, atmospheric effects, GTAO, FXAA, procedural buildings, props, traffic signs, a (semi) realistic car simulation, all from scratch, zero, nada... show more
56,057 görüntüleme • 4 ay önce •via X (Twitter)
61 Yorum

Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

go ahead build the same in the browser without AI, you'll be surprised

@rfleury why do you have to project your inability or lack of passion onto every fucking human? maybe people actually want to code shit like this and have control over it cause they think it’s fun and fulfilling?

@rfleury dude i'll be your biggest fan if you code this manually! that's what i did for over a decade too i'm just saying vibes are faster nowadays

@gamier98 @rfleury press x to doubt xxxxxxxxxxxxxxxxxxxxxx so over a decade you made stuff that looks like mediocre at best car physics, flickering backgrounds, moving in what feels like slow motion? don't get me wrong, it looks like a passable prototype being generous

@gamier98 @rfleury i wasn't a gamedev

LOOKS LIKE SHIT LMAO

wow so funny

We can tell. It looks like shit.

making of, if you look closely and describe adequately to your fav AI what you want to build you can replicate this in half the time just sayin if you can see it and describe it, it can be vibe coded

11 days to get that trash -- is it an achievement, or underperformance? Just not sure whether you're bragging or not

who spit in your morning coffee nevgeni?

Is the "realistic car simulation" in the room with us?

arcade realism

Shitty car sim is the video game equivalent to a todo app. The market couldn’t be more oversaturated, and nobody wants another one, esp one that looks like absolute dog shit. The whole “soulless AI slop” thing gets thrown around a bit too much, but damn this is absolutely that

come with your main if you talk like that

we about to get robot gta in the browser before gta 6 💀

@pashmerepat asked for it not my fault

@nicole_clash now rewrite it in rust

@nicole_clash /goal chop chop codex

how long to make it multiplayer?

idk, @endel ?

fuck that unity runtime fee bro come and join the next wave

600K draw calls is crazy work

This must be a ragebait.

dead serious

me: squinting to look for the fxaa, fruitlessly, while the background flickering gives me a full blown seizure

looking sick

It looks like shit and nobody will play it.

that's a really impressive stack of cards

you could have just made a proper game with unity engine using unity mcp

Ok now get tens of millions of people to pay for it, o wait, you wont be able to, because you fundementally dont understand the value of game developers

That is not AAA. Not even close.

wen porkstitutes you can pick up and park in an alleyway?

@boneGPT do i follow this request

This becomes more and more serious every time i see it. At some point i absolutely lose any ideas how you came up with some of the assets how they were made etc. I'm just enjoying the show now! Break the limits of webgpu!

it really boils down to prompting every item for an accurate representation if you tell codex "build a city", it will build a (very drastically simplified) city in a prompt if you say "build modern metallic bollards for walkway protection" you get very accurate bollards

Does it output them as materials or 3D models or?

it outputs threejs models as buffergeometries and you can tell it to use imagen skill to produce albedo texture for it and do a proper uv mapping (it sometimes fails to do so, especially if you pack multiple textures in one image, just show it a screenshot then)

essentially what you get is just a buffergeometry and a material shader in threejs but since it is three, you can add a glb/fbx/whatever exporter to it and actually use it anywhere (or, in my case, keep the definition of the model parameters and reuse that to reconstruct it on the game side)

Cool pre-alpha.

Ok. How can you put simething ORIGINAL and sell it to an audience? AI can spit unoriginal code, yes, but only oroginal things sell.

come again? what's copied here

@CombiiGeorge Probably most of the code is copied, from terrain editor, to procedural mesh generation, shaders etc the model probably lifted like 90% of it from open-source libraries or hobby/portfolio projects, and the rest from online tutorials. But sure, it can copy faster than you can ig

@CombiiGeorge bullshit, no one has built smth like this for the web/threejs yet

very cool result!

Excellent. ThreeTA next?

Everyone throwing hate here is fucking weird. Put your projects down and let us see or I’ll block your shit faster than I spot you.

Is this supposed to be a joke, or was it accidental?

Damn, this is sick. The overall systems look really strong. Excited to see where you take this from here.. Great stuff man 🔥

I see you robot

ooooooooo my kitty brooo

Really great progress!

thanks man

Now polish and optimize it for consoles

Maybe you could use this as a reference

that's not a game, it's a short movie with left/right controls

Agreed, but they are doing some things very right

66 hours of wasted time 😂😂😂

bro really doesn't know what AAA is

LMAO
