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I'm blown away. This AI filmmaking workflow for precise camera control, multiple characters, and dialogue is insane: 1. Generate a start frame in Midjourney 2. Match the poses in Blender, animate the camera 3. Feed both to Seedance I didn't think this would work. Two consistent characters, solid performances,...

224,906 次观看 • 3 个月前 •via X (Twitter)

61 条评论

Martin Erlic 的头像
Martin Erlic3 个月前

What I never understood about these is why you would waste so much time in Blender when you can just napkin sketch this on a piece of paper and take a pic

Reid Hannaford 的头像
Reid Hannaford3 个月前

For simple stuff you're totally right, but when you need precision control it's amazing that you can get there manually. I'm super comfortable in blender so it wasn't a huge time investment.

Lincoln Margison - Game Development 的头像
Lincoln Margison - Game Development3 个月前

Instead of matching the pose, could you not take the image and generate a depth map, then just project it into 3d and animate around that? Seems like that would be a less effort workflow

Reid Hannaford 的头像
Reid Hannaford3 个月前

Interesting, I'll have to try that. What software would you use to make the depth map from the image?

Lincoln Margison - Game Development 的头像
Lincoln Margison - Game Development3 个月前

No idea but presumably midjourney could do it? I don't use any of them so I don't know, but seems like something they could make a good attempt of. I assume it doesn't need any real accuracy, and is mainly so that when animating the camera you have some vague idea of what it's pointing at.

Reid Hannaford 的头像
Reid Hannaford3 个月前

Ah nah Midjourney can't generate depth maps - MJ is excellent for aesthetics but not currently very adept at processing or editing imagery. But I'm looking online and there are some other tools that can do it! I'll experiment.

Alexander Fedderly 📚 的头像
Alexander Fedderly 📚3 个月前

Or you could like... get a camera and shoot it for real. This is a simple shot in a kitchen. There's no need to fake it.

Reid Hannaford 的头像
Reid Hannaford3 个月前

This shot, yeah for sure. But this is just a simple test as I'm just experimenting with the pipeline - there are many obvious instances you can imagine where it wouldn't be so easy to film

Alexander Fedderly 📚 的头像
Alexander Fedderly 📚3 个月前

Not really. Real filmmakers make real films. Start small, work your way up.

Reid Hannaford 的头像
Reid Hannaford3 个月前

No need to gatekeep my man haha. Are you a filmmaker? I’ve worked in film for 15 years, and I produced this feature film that premiered at Tribeca and distributed to theaters nationwide

Adam Lieberman 的头像
Adam Lieberman3 个月前

Have you ever tried the reverse: prompting to turn a photorealistic video into a 3d render so that you can better map image adjustments onto it without running into the problem of how using realistic video as input can often introduce low res noise or unwanted detail?

Reid Hannaford 的头像
Reid Hannaford3 个月前

I have not! That's an interesting idea haha. I actually haven't yet tried using realistic video footage as the reference material. I assume the low res noise and stuff will get solved as the models improve.

SamAlτcoin.eth 🌞 的头像
SamAlτcoin.eth 🌞3 个月前

maybe i should finally pick up blender

Rodolfo Fanti 🪐🖌️ 的头像
Rodolfo Fanti 🪐🖌️3 个月前

Playing with 3d guided AI since late 2024 (controlnet was a pain, Seedance it's like cheat mode). It's great.

verdoyant 的头像
verdoyant3 个月前

too much "empty air" at screen right. Your frame is off and should be panned slightly left from the start. The boy eating soup is the subject of the shot , and he ends up very on (left) edge at the mid point of the shot.

Reid Hannaford 的头像
Reid Hannaford3 个月前

Fair enough! That's a critique of my camera animation though, not the workflow. This was just a quick test for experimentation :)

verdoyant 的头像
verdoyant3 个月前

Yes you are definitely on the right path... unlike the fellow who sugessted storyboards on napkins. In Industry we use Autodesk Maya for camera blocking but Blender is perfectly fine.

Yann 的头像
Yann3 个月前

sick I've been trying to crack that, did you also use Claude to create the Blender scene or did you do it by hand ?

Reid Hannaford 的头像
Reid Hannaford3 个月前

By hand! The scene is just two mannequins, roughly positioned to match the start frame, and a plane for the table.

Yann 的头像
Yann3 个月前

Check your dm :)

FILMFIRE 的头像
FILMFIRE3 个月前

This technique is really cool because of the amount of control it gives you over the characters. Great lesson here.

James Misciagno III 的头像
James Misciagno III3 个月前

The 3D/AI hybrid workflow will likely be the future meta. I imagine that a lot more 3D work will be involved for large productions though. They still need way more control than what we are seeing here.

Reid Hannaford 的头像
Reid Hannaford3 个月前

100%. I have a background in 3D animation, very comfortable in the traditional sphere. I want as much control as possible. Bright days ahead!

cunnilingusium 的头像
cunnilingusium3 个月前

Good luck with the second shor where all the furniture are misplaced and the face slighty change enough to be uncanny

Reid Hannaford 的头像
Reid Hannaford3 个月前

I actually generate start frames for every new shot by hand, one by one, so there's no drift :)

Michael Ryan Hahn 的头像
Michael Ryan Hahn3 个月前

How many takes did it take you to get this shot?

Reid Hannaford 的头像
Reid Hannaford3 个月前

I think I generated 4 takes, just making little tweaks to the performances. Camera was perfect from the first generation

Michael Ryan Hahn 的头像
Michael Ryan Hahn3 个月前

That’s awesome. Would you be willing to share your prompt structure?

God's Way Foundation 的头像
God's Way Foundation3 个月前

Loving these samples for Seedance 2.0. How long did it take for you to animate the scene in Blender?

Reid Hannaford 的头像
Reid Hannaford3 个月前

This one maybe like 30 mins?

Ojoo / AI 的头像
Ojoo / AI3 个月前

This demo gets clean camera moves and consistent characters by posing the whole shot in 3D first, then handing it to the model just to render. The impressive part is old animation skill, not the AI. tell me I'm wrong 👀

Merrill Pinkard 的头像
Merrill Pinkard3 个月前

This looks awful😬

YogenshaSilver 的头像
YogenshaSilver3 个月前

the future

verdoyant 的头像
verdoyant3 个月前

As a former layout lead it would be a good idea for you to render your Blender camera with a HUD displaying film aspect ratio and the camera cross hairs at the center of the frame. I can see a looseness in your move that would get a kick back from a supervisor.

Rodrigo Bressane 的头像
Rodrigo Bressane3 个月前

Interesting flow. Blender seems to be a great middleman for a lot of AI video.

Moonlighter 的头像
Moonlighter3 个月前

This is amazing. Have you found that the set stays pretty consistent from scene to scene?

Reid Hannaford 的头像
Reid Hannaford3 个月前

I don't use multi-shot features from the video models - I make start frames for every shot, one by one. The image models like Nano Banana Pro and GPT-2.0 are great at spatial consistency. Sometimes I'll do a long shot with Seedance where the camera moves around the space and I pull start frames from that.

Codex 的头像
Codex3 个月前

cc @DW_MidJourney

Radid 🇩🇪 的头像
Radid 🇩🇪3 个月前

lmao the Seedance sequence doesn't even follow the camera movement of blender

Deonis Kiroshka 的头像
Deonis Kiroshka3 个月前

i need to try it

Michael Ryan Hahn 的头像
Michael Ryan Hahn3 个月前

Why Blender, why not any video you’ve made?

Reid Hannaford 的头像
Reid Hannaford3 个月前

Doesn't have to be Blender! But working in 3D means fine tune control in a way that would be difficult to film.

Dré 的头像
Dré3 个月前

what platform do you use for Seedance ? Midjourney?

Reid Hannaford 的头像
Reid Hannaford3 个月前

I currently use Magnific for Seedance generations. Midjourney doesn't have an API so you need to use their own platform for that.

getCOBRA.ai 的头像
getCOBRA.ai3 个月前

Wow, thats a great idea. Nice work.

Shara 的头像
Shara2 个月前

Impressive pipeline, thoughtful execution.

Reid Hannaford 的头像
Reid Hannaford2 个月前

Thanks Shara!

Captain So-n-So 的头像
Captain So-n-So3 个月前

Amazing work. How elaborate was your prompt for Seedance? And did you use it through Runway or another platform?

Reid Hannaford 的头像
Reid Hannaford3 个月前

I use @magnific instead of Runway. Here's my exact prompt for this one :) Use @ img1 as the clean start frame. Don't change anything about the frame. Use @ vid1 as a camera motion reference. Follow the camera movement in the reference exactly, but add some handheld camera shake. You can move the characters. The woman looks at the hunched over man with concern. The man picks up the spoon with his left hand and slowly eats the soup. After a moment, the woman says "You doing ok?" The man says in a low voice "I'm fine." The woman says hesitantly "We should talk about it." And the man looks up at her and says "Why are you acting like you care?" No music.

Captain So-n-So 的头像
Captain So-n-So3 个月前

@magnific thanks for sharing

NΞXUS 的头像
NΞXUS3 个月前

This is fantastic 😍

Reid Hannaford 的头像
Reid Hannaford3 个月前

Thank you!!

NΞXUS 的头像
NΞXUS3 个月前

You're welcome 😁

Umair 🛠️ chief slop officer @ openslop.ai 的头像
Umair 🛠️ chief slop officer @ openslop.ai3 个月前

blender previs is the secret. most people skip this step and wonder why image-to-video drifts — the model needs a solid anchor

Akira | AI for Work 的头像
Akira | AI for Work3 个月前

This is why AI filmmaking won’t just replace production tools. It’ll wrap around them. The best results will come from people who know when to prompt, when to constrain, and when to hand control back to the model.

Olivier Pasquier 的头像
Olivier Pasquier3 个月前

I'd love someone doing the reverse. Take the best scenes from the best movies. Digitalize them. Then we have a digital library to make a new movie

JHG 的头像
JHG3 个月前

hideous. the reason people love movies is not because they "look just like real movies". when that clicks, you'll be on the road to something.

AI Explained 的头像
AI Explained3 个月前

Honestly the camera move staying locked that clean the whole way is what got me

Prof_Mcgruff 的头像
Prof_Mcgruff3 个月前

I need more detailed instructions than this

Reid Hannaford 的头像
Reid Hannaford3 个月前

1. Learn the basics of blender. How to move around the viewport, how to add cubes and objects and move them around. How to add a camera, and use keyframes to animate it over time. Tons of YouTube tutorials on this stuff 2. Use Midjourney to create an image you’re happy with as the first frame in your shot. 3. Back in blender, roughly place cubes and stuff to match that start frame. Or do it the other way around, but the former is easier. Animate your shot, and then export a “viewport playblast” so you don’t need to render 4. Upload the start frame and the viewport reference to seedance and prompt what action you want to happen

toafandom 的头像
toafandom3 个月前

That’s all well and good I don’t think I would ever pay to watch this, or recommend it to anyone beyond the novelty

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