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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d
150,365 Aufrufe • vor 3 Jahren •via X (Twitter)
10 Kommentare

ucup.bsky.socialvor 3 Jahren
This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

ucup.bsky.socialvor 3 Jahren
@ShubhamPatilart Thank you! 🙏

Jenova Izquierdovor 3 Jahren
That is freaking awesome 👏

ZAQravenvor 3 Jahren
Holy Moly! That's a very awesome trick!

🤴Tim The Degenerate✨vor 3 Jahren
Sick!

Afeso Shiro Franklynvor 3 Jahren
This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

ucup.bsky.socialvor 3 Jahren
I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

ironandwhiskyvor 3 Jahren
Wow!

Riddifvor 3 Jahren
So do you need to parent the mesh to the main clothing?

ucup.bsky.socialvor 3 Jahren
It doesn't have to, the node setup works on world space,
