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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d

150,365 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von ucup.bsky.social
ucup.bsky.socialvor 3 Jahren

This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

Profilbild von ucup.bsky.social
ucup.bsky.socialvor 3 Jahren

@ShubhamPatilart Thank you! 🙏

Profilbild von Jenova Izquierdo
Jenova Izquierdovor 3 Jahren

That is freaking awesome 👏

Profilbild von ZAQraven
ZAQravenvor 3 Jahren

Holy Moly! That's a very awesome trick!

Profilbild von 🤴Tim The Degenerate✨
🤴Tim The Degenerate✨vor 3 Jahren

Sick!

Profilbild von Afeso Shiro Franklyn
Afeso Shiro Franklynvor 3 Jahren

This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

Profilbild von ucup.bsky.social
ucup.bsky.socialvor 3 Jahren

I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

Profilbild von ironandwhisky
ironandwhiskyvor 3 Jahren

Wow!

Profilbild von Riddif
Riddifvor 3 Jahren

So do you need to parent the mesh to the main clothing?

Profilbild von ucup.bsky.social
ucup.bsky.socialvor 3 Jahren

It doesn't have to, the node setup works on world space,

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