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Unity can read *.blend files with Blender installed. I can tweak values in Geometry Nodes and see updates "live" without having to export/import anything. #unity3d #gamedev #b3d #geometrynodes
253,816 views • 1 year ago •via X (Twitter)
41 Comments

In this example, I'm saving the positions of the grid points used to instance the hex tiles. These are read in Unity to move tiles together, since all vertices of a tile will have the same grid point value.

Funky.

Geometry nodes for the mesh.

Woah! So it doesn’t just convert them to fbx any more?

The file is updated in-place. No need to export. You just hit save in Blender and it will be the same in Unity. It works with PSD files and Photoshop for textures/images, too. Among others.

Woah! Amazing work. You have more documentation on this?

Thanks a lot!!!

That's awesome does it work in play mode or do you gotta reenter play mode per change? Really cool both ways

@22yonking2 It works in play mode automatically.

That is wild. Awesome to know.

Awesome work!

i wonder if it is posible to sync with muscic

@CypRoxoxo It can be synced to anything.

Loved finding this out while working on some ar stuff. Little confusing at first trying to get some materials to work tho

Very cool!!

Whoa this is a game changer

@hectorVFX

This is cool! Does it cause any problems when compiling it to build?

No issues. 👍

Great to hear!

Whoa! What! That's awesome

Looking awesome ! Do you have any idea if that's cheap enough to use in games targeting low performance such as switch 1 ? :)

YOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

Wow, Did you read somewhere on how to approach this and then you build on top or was it from scratch? I would love to see a simpler example to understand how this works and how to expand upon it

The end result is an implementation/combination of known techniques. Some creative fun. Maybe I can make a full tutorial, but I've already posted the Blender nodes. 🙂

Can you use any City generator in blender and see live updates in unity? Probably with all traffic simulation?

does it work out of the box? or do you have to install something (besides blender ofc)?

Yes, it works "out of the box".

I want this audio-reactive on my desktop 😎 (or/and on Adroid tablet, mic input)

Wait... WHAT?!

Unity can what?!

😯

Another reason why I love Unity and it’s the best too out there for indie devs.

Can this be done outside the editor? at Runtime?

Yes.

sorry what?!

If only there was a way to get dynamic paint working in Unity

Stunning 🤩

Have you been able to get it read blend files for the latest blender versions? I haven’t been able to get it working past 4.1

Last time I tried with a file of decent size I had to wait a ton of time for import, literally minutes. That was a while ago thought...

I keep looking for pentagons.
