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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d

150,365 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля ucup.bsky.social
ucup.bsky.social3 лет назад

This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

Фото профиля ucup.bsky.social
ucup.bsky.social3 лет назад

@ShubhamPatilart Thank you! 🙏

Фото профиля Jenova Izquierdo
Jenova Izquierdo3 лет назад

That is freaking awesome 👏

Фото профиля ZAQraven
ZAQraven3 лет назад

Holy Moly! That's a very awesome trick!

Фото профиля 🤴Tim The Degenerate✨
🤴Tim The Degenerate✨3 лет назад

Sick!

Фото профиля Afeso Shiro Franklyn
Afeso Shiro Franklyn3 лет назад

This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

Фото профиля ucup.bsky.social
ucup.bsky.social3 лет назад

I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

Фото профиля ironandwhisky
ironandwhisky3 лет назад

Wow!

Фото профиля Riddif
Riddif3 лет назад

So do you need to parent the mesh to the main clothing?

Фото профиля ucup.bsky.social
ucup.bsky.social3 лет назад

It doesn't have to, the node setup works on world space,

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