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I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d
150,365 просмотров • 3 лет назад •via X (Twitter)
Комментарии: 10

ucup.bsky.social3 лет назад
This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

ucup.bsky.social3 лет назад
@ShubhamPatilart Thank you! 🙏

Jenova Izquierdo3 лет назад
That is freaking awesome 👏

ZAQraven3 лет назад
Holy Moly! That's a very awesome trick!

🤴Tim The Degenerate✨3 лет назад
Sick!

Afeso Shiro Franklyn3 лет назад
This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

ucup.bsky.social3 лет назад
I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

ironandwhisky3 лет назад
Wow!

Riddif3 лет назад
So do you need to parent the mesh to the main clothing?

ucup.bsky.social3 лет назад
It doesn't have to, the node setup works on world space,
