Video yükleniyor...
Video Yüklenemedi
I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡#wip #b3d
150,365 görüntüleme • 3 yıl önce •via X (Twitter)
10 Yorum

ucup.bsky.social3 yıl önce
This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d

ucup.bsky.social3 yıl önce
@ShubhamPatilart Thank you! 🙏

Jenova Izquierdo3 yıl önce
That is freaking awesome 👏

ZAQraven3 yıl önce
Holy Moly! That's a very awesome trick!

🤴Tim The Degenerate✨3 yıl önce
Sick!

Afeso Shiro Franklyn3 yıl önce
This would be so helpful. I previously had to wrap a different mesh on a character and bake it to get tattoos. so many trials and errors to get it working correctly.

ucup.bsky.social3 yıl önce
I also had a similar cumbersome workflow before, like manually adjusting uv to the texture. Hopefully this trick can be useful for you 😃

ironandwhisky3 yıl önce
Wow!

Riddif3 yıl önce
So do you need to parent the mesh to the main clothing?

ucup.bsky.social3 yıl önce
It doesn't have to, the node setup works on world space,
