正在加载视频...

视频加载失败

I'm testing a new technique using only Astra & Three.js to make the textures and lighting look much more realistic. In this video, I'm showing a before and after comparison with Sponza.

70,471 次观看 • 8 天前 •via X (Twitter)

20 条评论

Nabil KH 的头像
Nabil KH8 天前

@threejs why ur calling Neural Rendering a new technique ?

Alex 的头像
Alex8 天前

@threejs It’s not DLSS, it’s more like a lightmapping technique.

Antonio Bonet 的头像
Antonio Bonet8 天前

@Nabil_Kechiche @threejs Care to explain?

Nabil KH 的头像
Nabil KH8 天前

@alexfredo87 @threejs if its not neural rendering then it probably means he ran some heavy rendering pass and baked the results into the meshs as textures that you just render them with 0 compute

Hugo Am 的头像
Hugo Am8 天前

@threejs You are not moving because the lightmapping is generated specifically from that viewpoint and would look too sparse/distorted at the low mipmap level zones once you move, correct?

Starkium 的头像
Starkium8 天前

@threejs you should look at what a reference image for this actual real-world location looks like first.

Eugene 的头像
Eugene7 天前

@threejs That's called UE4 2016 Lightmass Global Illumination

Hoodgail 的头像
Hoodgail7 天前

@threejs This does not scale, it breaks down when the camera reveals areas or geometry that were not visible and were not generated in the original reference views.

Ir rev 的头像
Ir rev8 天前

@threejs Very cool idea but I'd be curious to less deep fried looking version

kvick 的头像
kvick8 天前

@threejs Verh nice!

The Soft Jack 的头像
The Soft Jack8 天前

@threejs yooo share the skills, this is awesome

Yo-yotoy 的头像
Yo-yotoy8 天前

@threejs Before and after comparison? Niga thats unlit mode. Holy shit you aislopers are stupid.

Dennis H. A. van Leeuwen 🕹 的头像
Dennis H. A. van Leeuwen 🕹8 天前

@threejs Sponza is looking good.

graybeard 的头像
graybeard7 天前

@threejs This is wild.

Xsniper80 的头像
Xsniper808 天前

@threejs Is this pretty much Lumen?

špajgle 🗿 的头像
špajgle 🗿7 天前

@threejs Am I blind? I cant see the difference. Can you post pics?

Tomas Maldonis 的头像
Tomas Maldonis8 天前

@threejs how exactly make texture? Astra use brush?

Jonathan Craig 的头像
Jonathan Craig7 天前

@threejs Hell yeah! Looks really damn good. I've been working on a similar custom thing (that I should probably create content for lol), but your output looks incredible!

Abhimanyu Tiwari 的头像
Abhimanyu Tiwari8 天前

@threejs The graphics looks amazing and realistic, How did you do it? any tips @alexfredo87

LinAi Dreams 的头像
LinAi Dreams8 天前

@threejs Any accessible demo? Plan to share code?, 🌸

相关视频