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I'm testing tree generation using only two reference images. Basically, my Gaussian Splatting generation technique works with almost anything. I can't wait to see the final result once I’ve gathered a huge library of realistic assets for my game. For optimization, I’m planning to use a LOD system that... show more
31,041 Aufrufe • vor 5 Monaten •via X (Twitter)
23 Kommentare

That looks very good. I wonder what it would look like with pixel art as input.

I just tried it, and the pixel art version works too, but I find it less impressive than the realistic style especially now that there are so many great post-processing filters available to create pixel art.

Nice, thank you for trying it, i like the render, it can be very useful for retro 3D pixel art games !

Looks super cool, whats the workflow? 😮

nice. whats the tech based on?

this is incredible

Looks nice, what is the blue color seen near edges?

The blue background from the reference image is what caused this issue.

Do u think ur technique would work for 4DGS ?

wow!

Really cool interested to hear more!

Looks fantastic! How does it look in different lighting arrangements?

very nice !

Brother I’d love to chat with you

How can I get started?

Looks good af!

Can other people use it too?

That looks nice, is that GS or converted to a mesh above already?

@dangreenheck

TWO reference images?? How

Can you mix this with something like this:

Cool, dude! Can you please tell me what tool you use to do this? I want to rework Half-Life 2 in this way.

How many cameras does this support?
