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Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications Short summary: In our system, we animate a background 3D mesh and have the Gaussian splats follow the mesh’s vertices. During preprocessing, splats are assigned to mesh vertices, and their relative transformations are stored. Once this data is saved,... show more
66,016 次观看 • 10 个月前 •via X (Twitter)
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