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I’m using Unity + ComfyUI to recreate those PSX-style JRPG 3D world maps, but generating the terrain in real time
223,589 görüntüleme • 11 ay önce •via X (Twitter)
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I really like the “FF vibe” I managed to get with the airship model

I just need a few tweaks to generate a wider variety of landscapes, and I think it’ll be ready

Suggestion: bias chunk generation towards where the camera is looking. You were probably going to do that anyway but there it is.

This is exciting! What model are you using in Comfy for this workflow?

For these tests I’m using models from two years ago (Dreamshaper + LCM LoRA)

@JungleSilicon

I would also cache whatever you generated so it do not regenerate those so you can make whole map as you go.

Is it possible to generate an accurate normal map too? Or is there another trick you’re using here for the depth effect?

I can’t exactly tell on my phone but do certain parts of the terrain have a parallax effect? If so that’s so cool

Woww super interested in how you put this together

slop is slop

That's quite a feat, Cristian! Real-time terrain generation in Unity, using ComfyUI, sounds like a very cool project indeed, boss!

That's an intriguing use of ComfyUI. Cool people can use it in this way.

Nice? Built on unitys terrain chunks? Or custom?

It looks really good!

LETS FUCKING GO! ✊🏻

This is incredible

super dope idk why we stop rendering world maps like this

Do you generate images in runtime?

this is awesome!!

nice

Wow

Neat, but why? What benefit does it being generated in real time actually provide?

To add more variation in a macro scale, it might be a cool idea to split the map into separate voronoi cells, and each cell could have a different prompt.

really nailed the vibe here

Looking real good. Big proponent of FF aesthetics

I love this so much as a big fan of steampunk

nice

Looks good. Did Unity finally fix the coroutines and async/await problems with tasks?
