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Dilmer 🔜 AWE

@Dilmerv49,433 subscribers

👨‍💻 Developer Advocate at Meta | 10+ Years as a Dev | Unity / C# / C++ / Swift | Helping devs build XR + AI | https://t.co/MIehvrIvEC | Opinions are my own.

Shorts

After 3 weeks of testing, my hands-on video with the NEW Meta Ray-Ban Display glasses is finally live! 🔥 🎥 Full video: Inside the video: 🕶️ Open-boxing ⚙️ Specs breakdown 🚶‍♂️ Real-world demos: live translations, captions, navigation, Meta AI, photo restyling, messaging, and indoor vs outdoor videos & photos! Let me know what feature impressed you most 👀

After 3 weeks of testing, my hands-on video with the NEW Meta Ray-Ban Display glasses is finally live! 🔥 🎥 Full video: Inside the video: 🕶️ Open-boxing ⚙️ Specs breakdown 🚶‍♂️ Real-world demos: live translations, captions, navigation, Meta AI, photo restyling, messaging, and indoor vs outdoor videos & photos! Let me know what feature impressed you most 👀

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📣 Today I’m excited to share an IMPORTANT update on where we’re headed with VR & Worlds. Over the past year, we’ve listened to feedback from developers and creators. One thing was clear: both communities needed more focus and clearer direction. Starting in 2026, VR & Worlds will operate as two distinct platforms: - VR is focused on third-party developers, with the Meta Horizon Store restructured around apps and games instead of Worlds. - Worlds is going mobile-first, with dedicated tools to build for mobile. We remain the largest investor in VR, and we’re building both platforms to support the long term success of our creator and developer communities. 📌 Read the full details in Samantha Ryan’s post

📣 Today I’m excited to share an IMPORTANT update on where we’re headed with VR & Worlds. Over the past year, we’ve listened to feedback from developers and creators. One thing was clear: both communities needed more focus and clearer direction. Starting in 2026, VR & Worlds will operate as two distinct platforms: - VR is focused on third-party developers, with the Meta Horizon Store restructured around apps and games instead of Worlds. - Worlds is going mobile-first, with dedicated tools to build for mobile. We remain the largest investor in VR, and we’re building both platforms to support the long term success of our creator and developer communities. 📌 Read the full details in Samantha Ryan’s post

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📢 Meta just posted this small video on Project Orion which looks awesome and (brings me back to ML1 days ☺️) except for the form-factor which makes it more compelling to a wider audience. - Full-color holographic lenses (waveguides) 70 degree FoV diagonal. - Lightweight and comfortable design for extended wear. - Hand tracking for natural gestures. - Voice commands to control apps hands-free. - Gesture recognition for quick interactions. - Neural interface wristband translates biometric signals into commands. - Spatial awareness to detect user movement and environment. - Eye tracking for focus-based input and selection. - Spatial audio enables immersive sound that matches visuals. - Computer puck similar to ML1 & ML2 to offload its processing. - Battery life is up to 3 hours for the AR Glasses & all day for the compute puck.

📢 Meta just posted this small video on Project Orion which looks awesome and (brings me back to ML1 days ☺️) except for the form-factor which makes it more compelling to a wider audience. - Full-color holographic lenses (waveguides) 70 degree FoV diagonal. - Lightweight and comfortable design for extended wear. - Hand tracking for natural gestures. - Voice commands to control apps hands-free. - Gesture recognition for quick interactions. - Neural interface wristband translates biometric signals into commands. - Spatial awareness to detect user movement and environment. - Eye tracking for focus-based input and selection. - Spatial audio enables immersive sound that matches visuals. - Computer puck similar to ML1 & ML2 to offload its processing. - Battery life is up to 3 hours for the AR Glasses & all day for the compute puck.

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🔥Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices. Would love to see AR/VR support added someday 👀💡

🔥Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices. Would love to see AR/VR support added someday 👀💡

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Videos

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📣 I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗫𝗥 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 which provides: - 𝗖𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺 𝘀𝘂𝗽𝗽𝗼𝗿𝘁: Meta Quest, OpenXR, Windows Mixed Reality, + more - 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻𝘀: Hover, select, grab - 𝗙𝗲𝗲𝗱𝗯𝗮𝗰𝗸: Haptic + visual tint/line for possible & active interactions - 𝗨𝗜: Canvas interaction via XR controllers - 𝗨𝘁𝗶𝗹𝗶𝘁𝗶𝗲𝘀: XR Origin support for stationary & room-scale VR - 𝗫𝗥 𝗛𝗮𝗻𝗱𝘀: this is an extended package to support more advanced hand tracking interactions 👉 Also, it supports 𝗔𝗥 𝗳𝗼𝗿 𝗺𝗼𝗯𝗶𝗹𝗲 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀 𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻, the features are: - 𝗔𝗥 𝗴𝗲𝘀𝘁𝘂𝗿𝗲 𝘀𝘆𝘀𝘁𝗲𝗺: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - 𝗦𝗰𝗿𝗲𝗲𝗻-𝘀𝗽𝗮𝗰𝗲 𝗶𝗻𝗽𝘂𝘁: Feeds touch data into XRRayInteractor for AR interaction - 𝗔𝗥𝗧𝗿𝗮𝗻𝘀𝗳𝗼𝗿𝗺𝗲𝗿: Converts place, select, translate, rotate, scale gestures into object manipulation 👨‍💻 And to emulate your apps/games without physical devices I recommend the following: - 𝗫𝗥 𝗗𝗲𝘃𝗶𝗰𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗼𝗿 for VR/MR to test your interactions - 𝗔𝗥 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗥𝗲𝗺𝗼𝘁𝗲 𝟮.𝟬 for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) 💡 Are you using Unity’s XR Toolkit? ISDK? any other toolkit?

Dilmer 👓

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