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I'm working on New Afterimage VFX! This isn't the traditional mesh copy method — it uses Niagara, giving you powerful control over both particles and shaders. ;)

30,469 views • 1 year ago •via X (Twitter)

11 Comments

Nightwalk Simulator's profile picture
Nightwalk Simulator1 year ago

Some would say you could have just used TAA. 😂 This looks cool though!

HeyYo's profile picture
HeyYo1 year ago

haha yeah but thing will change when put more shader mgaic😉

Moescape AI's profile picture
Moescape AI1 year ago

Sign up & create wholesome anime art on Moescape AI now!

Emilian's profile picture
Emilian1 year ago

It ll be so cool to use that on a dash

James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿's profile picture
James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿1 year ago

Screenspace using Niagara GBuffer access?

HeyYo's profile picture
HeyYo1 year ago

yes correct! and write render texture with some optimizing techniques

Skyseeker's profile picture
Skyseeker1 year ago

How do you do something like this in Unity?

HeyYo's profile picture
HeyYo1 year ago

I'm sure this can be done in Unity but I would use C# script and compute shader

LastKnightGaming's profile picture
LastKnightGaming1 year ago

That's pretty neat!

walkinginspace_xyz's profile picture
walkinginspace_xyz1 year ago

Woah! like the trail SOP in Houdini! this is bad ass.

kdopelife's profile picture
kdopelife1 year ago

awesome

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