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I'm working on New Afterimage VFX! This isn't the traditional mesh copy method — it uses Niagara, giving you powerful control over both particles and shaders. ;)
30,469 views • 1 year ago •via X (Twitter)
11 Comments

Nightwalk Simulator1 year ago
Some would say you could have just used TAA. 😂 This looks cool though!

HeyYo1 year ago
haha yeah but thing will change when put more shader mgaic😉

Moescape AI1 year ago
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Emilian1 year ago
It ll be so cool to use that on a dash

James Kelly 🏴1 year ago
Screenspace using Niagara GBuffer access?

HeyYo1 year ago
yes correct! and write render texture with some optimizing techniques

Skyseeker1 year ago
How do you do something like this in Unity?

HeyYo1 year ago
I'm sure this can be done in Unity but I would use C# script and compute shader

LastKnightGaming1 year ago
That's pretty neat!

walkinginspace_xyz1 year ago
Woah! like the trail SOP in Houdini! this is bad ass.

kdopelife1 year ago
awesome
