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I'm working on New Afterimage VFX! This isn't the traditional mesh copy method — it uses Niagara, giving you powerful control over both particles and shaders. ;)
30,469 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Nightwalk Simulatorvor 1 Jahr
Some would say you could have just used TAA. 😂 This looks cool though!

HeyYovor 1 Jahr
haha yeah but thing will change when put more shader mgaic😉

Moescape AIvor 1 Jahr
Sign up & create wholesome anime art on Moescape AI now!

Emilianvor 1 Jahr
It ll be so cool to use that on a dash

James Kelly 🏴vor 1 Jahr
Screenspace using Niagara GBuffer access?

HeyYovor 1 Jahr
yes correct! and write render texture with some optimizing techniques

Skyseekervor 1 Jahr
How do you do something like this in Unity?

HeyYovor 1 Jahr
I'm sure this can be done in Unity but I would use C# script and compute shader

LastKnightGamingvor 1 Jahr
That's pretty neat!

walkinginspace_xyzvor 1 Jahr
Woah! like the trail SOP in Houdini! this is bad ass.

kdopelifevor 1 Jahr
awesome
