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I'm working on New Afterimage VFX! This isn't the traditional mesh copy method — it uses Niagara, giving you powerful control over both particles and shaders. ;)

30,469 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Nightwalk Simulator
Nightwalk Simulatorvor 1 Jahr

Some would say you could have just used TAA. 😂 This looks cool though!

Profilbild von HeyYo
HeyYovor 1 Jahr

haha yeah but thing will change when put more shader mgaic😉

Profilbild von Moescape AI
Moescape AIvor 1 Jahr

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Profilbild von Emilian
Emilianvor 1 Jahr

It ll be so cool to use that on a dash

Profilbild von James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿
James Kelly 🏴󠁧󠁢󠁳󠁣󠁴󠁿vor 1 Jahr

Screenspace using Niagara GBuffer access?

Profilbild von HeyYo
HeyYovor 1 Jahr

yes correct! and write render texture with some optimizing techniques

Profilbild von Skyseeker
Skyseekervor 1 Jahr

How do you do something like this in Unity?

Profilbild von HeyYo
HeyYovor 1 Jahr

I'm sure this can be done in Unity but I would use C# script and compute shader

Profilbild von LastKnightGaming
LastKnightGamingvor 1 Jahr

That's pretty neat!

Profilbild von walkinginspace_xyz
walkinginspace_xyzvor 1 Jahr

Woah! like the trail SOP in Houdini! this is bad ass.

Profilbild von kdopelife
kdopelifevor 1 Jahr

awesome

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