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I'm working on New Afterimage VFX! This isn't the traditional mesh copy method — it uses Niagara, giving you powerful control over both particles and shaders. ;)
30,469 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Nightwalk Simulator1 год назад
Some would say you could have just used TAA. 😂 This looks cool though!

HeyYo1 год назад
haha yeah but thing will change when put more shader mgaic😉

Moescape AI1 год назад
Sign up & create wholesome anime art on Moescape AI now!

Emilian1 год назад
It ll be so cool to use that on a dash

James Kelly 🏴1 год назад
Screenspace using Niagara GBuffer access?

HeyYo1 год назад
yes correct! and write render texture with some optimizing techniques

Skyseeker1 год назад
How do you do something like this in Unity?

HeyYo1 год назад
I'm sure this can be done in Unity but I would use C# script and compute shader

LastKnightGaming1 год назад
That's pretty neat!

walkinginspace_xyz1 год назад
Woah! like the trail SOP in Houdini! this is bad ass.

kdopelife1 год назад
awesome
