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I'm working on visualizations of how I'm using my LayerProcGen framework in my game. Layers building upon each other is how I can generate highly contextual features (like paths based on path-finding) that seamlessly cross chunk boundaries. #ProcGen

10,066 次观看 • 2 年前 •via X (Twitter)

10 条评论

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

Eventually I need to be able to record this into an AnimationClip I can edit instead of editing options in real-time. This is ultimately for a video about the LayerProcGen system, and also for use in documentation images. #ProcGen

Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam 的头像
Protopop Games | 🙏🏽 Wishlist Meadowfell on Steam2 年前

Your dev diary stuff is as impressive as the procgen itself. You're crazy disciplined.

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

Thanks, glad you find it interesting! It's certainly not about discipline; I'm not a disciplined person. I just post when I have something I'd like to share. Which means my posting end up super irregular - bursts of stuff for a few weeks, then months of nothing. :)

Andrew R. Lukasik 的头像
Andrew R. Lukasik2 年前

I've seen games that were less exciting than your debug animation.

Vuntra City 🌆 的头像
Vuntra City 🌆2 年前

Awesome system and animation! I need to start documenting my algos as well, haha.

Rune Skovbo Johansen →🦋🐘 的头像
Rune Skovbo Johansen →🦋🐘2 年前

Would love to learn about them. :)

Eike Decker 的头像
Eike Decker2 年前

Such beautiful visualization on what's going on under the hood! Really nice.

Daniel Chetian 的头像
Daniel Chetian2 年前

This is rad

resique 🦆 的头像
resique 🦆2 年前

omg wow! I’ve had a concept similar to this in mind for years, but never got to implementing it. Great job!

LamboCorp © 🌎👑🏰🏝️💵 的头像
LamboCorp © 🌎👑🏰🏝️💵2 年前

amazing as always!

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