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In order for NetEase Games_EN to transform comic book characters into playable heroes for Marvel Rivals, the team took full advantage of Unreal Engine's features. These included the Niagara system, used to power diverse visual effects and the Game Ability System, used to develop the abilities and state transitions... show more
288,379 görüntüleme • 1 yıl önce •via X (Twitter)
11 Yorum

@NetEaseGames_EN @MarvelRivals 😍

@NetEaseGames_EN @MarvelRivals too bad i have to lower settings to medium-low☠️💀☠️ and render scaling to 50% to get 240fps with a 4090

@NetEaseGames_EN @MarvelRivals Unreal Engine 5 goes so hard when it crashes my game

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

@NetEaseGames_EN @MarvelRivals ue5 games are very unoptimized in case you guys didnt notice, just putting it out there

@NetEaseGames_EN @MarvelRivals please optimize your engine please, marvel rivals plays like a 40s film in 2 frames per second

@NetEaseGames_EN @MarvelRivals That's why the game runs like crap

@NetEaseGames_EN @MarvelRivals The future of gaming is shaped by @UnrealEngine

@NetEaseGames_EN @MarvelRivals No wonder the game runs like.💩

@NetEaseGames_EN @MarvelRivals Yet my games get progressively worse from stuttering to freezing my screen for a few seconds while fighting people. 3080 on the lowest possible settings on 1080p to get 40-110 fps

@NetEaseGames_EN @MarvelRivals Ah found the reason why it runs like shit.





