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Indie Games of The Week Spotlight! This week I asked the algorithm for games that were niche, strange, ambitious… something different. Safe to say - the algo delivered. Most of these games are by solo devs too. If anything catches your eye, show the devs some love - like,...

20,591 просмотров • 5 месяцев назад •via X (Twitter)

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Introducing Immutable Audience: the growth engine for pre-launch Steam games. (btw we didn’t spend $50k on a viral launch agency - so if you think this is cool just share it for free i guess) Game marketing is broken. Every year PC studios spend billions to grow their games, and yet: - they don’t know which channels are actually working - only a fraction of wishlist sources can be tracked - of those people who DO wishlist games, the rate of those who go on to purchase is falling After 8 years building games ourselves, and working with over 700 studios, the need for something new was obvious. So, we built Audience. How it works: 1. Audience pulls in real time data from your players across Steam, social media, ad platforms, influencers and more 2. It stores this marketing data in your player CRM, and uses our Enhanced Attribution to identify the one channel driving 80% of your wishlists 3. Finally, it generates a custom growth audit, reviewing your real time data against winning strategies from hundreds of games to identify the most effective ways to get you wishlists each week During Audience’s beta we’ve already seen incredible results. We helped one game grow by over 300k wishlists in 2 months, and then more than *doubled* the rate of those players who converted into paying customers, compared to relying on Steam alone. For the last few months the team at Immutable has been heads down building. We’re incredibly grateful to our community for your support as we onboard the world. Slowly, then all at once. To celebrate the launch, we’re offering one month of Audience for free to any studio that signs up by commenting on this video. And for the first 100 studios that comment, we’ll create you a custom growth plan for free. Comment “Audience” and we’ll send it through.

Robbie Ferguson | Immutable

22,633 просмотров • 10 дней назад

In the summer of 1971, the two leagues agreed to play pre-season interleague exhibition games for the first time. In the very first NBA vs. ABA game on September 21, 1971. #SoulPower During the first few years of the rivalry, most of the interleague games were played in ABA arenas. However, Buoyed by younger, better talent and the home court advantage, the ABA won the overall rivalry 79 games to 76 🏆 Only two NBA teams refused to schedule exhibition games vs. ABA teams : Los Angeles Lakers & Cleveland Cavaliers ABA vs. NBA exhibition games were always intense, due to the bad blood between the leagues. Ultra-competitive superstars were thrown out of interleague games with multiple technical fouls. Coaches like Larry Brown and Tommy Heinsohn often ended up listening to interleague games in the locker room, after being ejected. Occasionally, the interleague games highlighted some bizarre situations. In the fall of 1972, budding ABA superstar Julius Dr J Erving decided to switch leagues. He left his ABA team, the Virginia Squires, and reported to the training camp of an NBA team, the Atlanta Hawks. The Atlanta Hawks actually used Erving in two exhibition games against ABA opponents: the #ColonelsComeBack and the Carolina Cougars. After those two games, the courts ruled that Erving had to honor his prior contract with the Squires, and Erving returned to the ABA. In most ABA vs. NBA games, the rules were as follows: - The ABA's red, white and blue ball was used for one half, and the NBA's traditional brown ball was used in the other half. - The ABA's three-point shot (and 30 second shot clock) was used for one half only. - In certain games, the ABA's no-foul out rule was in effect for the entire game. - Generally, the league hosting the game provided its own referees.

Yvan Montgury, The Gravedigger

19,233 просмотров • 6 месяцев назад

It has been about 45 days since I was laid off at my 6 figure gamedev/engineering job. Here's what I've accomplished since going full time indie gamedev. - Happiness is at all time highs.. The creative excitement I've felt everyday has been amazing! For about 15 days I kind of dabbled around different areas to figure out what I wanted to work on and sink myself into. - I dabbled with VFX authoring in Three.js - I built the basis of an MMO engine in Rust Language and rendered it in Three.js I then decided I wanted to focus on something realistic and get a game out the door that could turn me from wanting to be a full time indie gamedev, to actually doing it, because realistically none of those projects are going to make me a living. I settled on building a Roblox game because I felt I like I could make something pretty unique and cool with a built in userbase. I chose roblox because it has a good platform of discovery for new games, which I think is pretty crucial for indie devs. - I then ported Plume my threejs library for Niagra like VFX to Roblox. - completed the full gameloop for my roblox game. What's featured in the video - Several menu types for kind of figuring out the direction and some placeholder menus - Cross server guilds/parties/queing - Itemization - Loot Tables - Inventory - Character Equipment - Item Upgrading/Leveling - Some interaction polishing - 1 Completed class with actions, unique boss drops, vfx/sfx - Boss State Machines / Encounter Systems - 1 Boss encounter - Everything is server authorative to prevent cheating. - Sound system Over the next 45 days my focus is on finish the last of the systems that will make up the game(solo quest/mission(story) content, monster codex, move raid board/social from the isolated menu you see in the video to the newer full screen menus, leaderboards. Once those systems are complete it will be time to then focus on just creating content so hopefully a few of you out there will come join and play! If any of this looks interesting or you want to follow the journey of trying to make it as a solo indie developer, follow along! #gamedev #indiedev #robloxdev

Forge

20,146 просмотров • 2 месяцев назад