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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev

136,409 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von asimo3089
asimo3089vor 2 Jahren

Incredible

Profilbild von Alex Balfanz
Alex Balfanzvor 2 Jahren

gg

Profilbild von drowningsome
drowningsomevor 2 Jahren

this is so fire

Profilbild von Pablito
Pablitovor 2 Jahren

thats incredible what!? any plans on releasing this?

Profilbild von tyridge77
tyridge77vor 2 Jahren

It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Profilbild von Mr. Oof
Mr. Oofvor 2 Jahren

goated

Profilbild von Willow🏳️‍⚧️🦊
Willow🏳️‍⚧️🦊vor 2 Jahren

Atleast credit who did it

Profilbild von tyridge77
tyridge77vor 2 Jahren

If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Profilbild von Shambi
Shambivor 2 Jahren

Was hoping someone would pull this off 😄 Amazing work!

Profilbild von Mefi
Mefivor 2 Jahren

That's insane!

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80,092 Aufrufe • vor 1 Monat