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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
136,409 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

asimo3089vor 2 Jahren
Incredible

Alex Balfanzvor 2 Jahren
gg

drowningsomevor 2 Jahren
this is so fire

Pablitovor 2 Jahren
thats incredible what!? any plans on releasing this?

tyridge77vor 2 Jahren
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oofvor 2 Jahren
goated

Willow🏳️⚧️🦊vor 2 Jahren
Atleast credit who did it

tyridge77vor 2 Jahren
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambivor 2 Jahren
Was hoping someone would pull this off 😄 Amazing work!

Mefivor 2 Jahren
That's insane!
