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Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
136,409 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

asimo30892 лет назад
Incredible

Alex Balfanz2 лет назад
gg

drowningsome2 лет назад
this is so fire

Pablito2 лет назад
thats incredible what!? any plans on releasing this?

tyridge772 лет назад
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof2 лет назад
goated

Willow🏳️⚧️🦊2 лет назад
Atleast credit who did it

tyridge772 лет назад
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi2 лет назад
Was hoping someone would pull this off 😄 Amazing work!

Mefi2 лет назад
That's insane!
