Video yükleniyor...
Video Yüklenemedi
Inspired by a unity tweet I saw, I prototyped a cool tool this weekend. It lets you use lattice objects to deform meshes at runtime Lots of use cases like car deformation, cloth, character customization Fast, multi threaded , and has animation support #Roblox #RobloxDev
136,409 görüntüleme • 2 yıl önce •via X (Twitter)
10 Yorum

asimo30892 yıl önce
Incredible

Alex Balfanz2 yıl önce
gg

drowningsome2 yıl önce
this is so fire

Pablito2 yıl önce
thats incredible what!? any plans on releasing this?

tyridge772 yıl önce
It sorta relies on editablemesh which is still a beta feature Technically it supports using a skinned mesh instead whereupon it’ll use bone transforms to do the updates, as an option for people that want even more performance But I’d rather release when editablemesh is live

Mr. Oof2 yıl önce
goated

Willow🏳️⚧️🦊2 yıl önce
Atleast credit who did it

tyridge772 yıl önce
If you mean credit the one I was inspired by, you can google "unity lattice modifier"

Shambi2 yıl önce
Was hoping someone would pull this off 😄 Amazing work!

Mefi2 yıl önce
That's insane!
