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Introducing a creator—first platform for interactive AI films and games. While world models like Genie 3 showed us real-time generated worlds from prompts, Yoroll takes it further: native video-native interaction designed for storytellers and game makers — turning passive generative video into playable, branching narratives. Turn worlds, characters, and... show more
123,787 Aufrufe • vor 7 Monaten •via X (Twitter)
45 Kommentare

This is like AI is enabling an entirely new media format.

Exactly—that’s how we see it too. Not just generative video, but a new medium where stories are played, not just watched.

This makes sense. Interactive video has a lot of unexplored space.

Amazing vision for the future of storytelling and gaming! 🚀 Giving creators the power to build interactive AI-driven worlds opens endless possibilities for creativity. Would love to explore collaboration opportunities and support this innovative journey. 🤝

Since your tool is so great, you should consider building a ton of tier-1 PC Games and getting rich quickly.🙃

Haha 😄 appreciate that. We’re more excited about enabling creators to build playable stories at scale.

This is a really cool shift from just watching to actually playing.

Exactly. Turning passive video into something you can act on is the core idea behind Yoroll.

Love the idea of turning video into something playable!Would love to try this—are beta invites available?

Hi @YorollAI, I'm a newly laid-off single dad. Hoping to use Linear Game to build games and support my child. Grateful for a beta invite! 🙏

来啦来啦!

Excited to get its access.

Appreciate the excitement 🙌 We’ll be sharing more soon.

Excited to see this in action.

I mean just, wow 🤩 what an incredible idea!! And the fact you have it working is just nuts 🤯 Congrats I want to play with this *so freaking bad!*

Love the energy 🤩 We’re building toward making this playable for creators and audiences alike — more updates soon.

Very exciting—turning generative video into truly playable, branching stories feels like the next evolution. Well done! "

Thanks!!When stories are designed to branch and be played, entirely new creative possibilities open up.

I think this is the beginning of interactive-first storytelling.

Love that framing. Interactive-first is exactly the shift we’re building for—designed native to video, not adapted from games.

I need the blogger's software invitation code.

As a YouTube first creator, this would be amazing to incorporate! My vision can actually become reality.

This is what it’s all about. Giving creators a native way to turn video into something playable opens up entirely new creative possibilities.

Are you guys doing any creator partnerships? If so, I’m interested! Would love to talk story with you 🫶🏻

Appreciate the interest 🫶 We’ll be opening up creator collaborations in the future and will be excited to connect then!

damn, this looks sick. the choice integration looks way smoother than what i've seen elsewhere. hyped for this

Thanks! A big focus for us is making choices feel native to video—not game UI layered on top. Glad that came through.

Cool~

Thanks! More updates coming soon 🙌

genie 3 showed the tech was possible; yoroll is making it usable. productizing the research is where the value gets unlocked.

Totally agree. The leap from “possible” to “playable” is where new formats are born.

Really Cool

啥时候公测啊

Our games will be available very soon!

Could you please send me an invitation code? I'd really like to participate in the closed beta test.

Thanks for your interest! Please join our waitlist and we'll notify you as soon as the next round opens!

It's really great

Seamless branching video games from text? This is huge. Just signed up

Yep. Appreciate you signing up 🙌 Excited to share more soon!

🔥🔥🔥

你好,已申请邀请码,辛苦尽快反馈呢

Thanks for waiting! We're seeing a lot of excitement and are sending out invite codes in batches to keep things running smoothly!

怎么获得邀请码!

This feels like the future of AI-native storytelling.

We feel the same. AI-native storytelling opens up formats that simply weren’t possible before.
