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Introducing a creator—first platform for interactive AI films and games. While world models like Genie 3 showed us real-time generated worlds from prompts, Yoroll takes it further: native video-native interaction designed for storytellers and game makers — turning passive generative video into playable, branching narratives. Turn worlds, characters, and...

122,938 görüntüleme • 6 ay önce •via X (Twitter)

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At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

AVALON

63,292 görüntüleme • 5 ay önce

In 2026, AI world models will take the spotlight in storytelling - powering new types of interactive experiences & digital economies not seen before World models are progressing rapidly - Marble World Labs and Genie 3 Google DeepMind already generate 3D environments from text prompts, allowing users to explore them as if they were video games As creators adopt these tools, new storytelling formats will emerge. One genre I'm excited about is "generative Minecraft" - where players co-create virtual worlds together by vibe coding with world models. Game mechanics could be programmable with natural language - ex. "create a paintbrush that changes the color of anything I touch to pink" World models will also likely give rise to not just a single game, but an entire new category of generative world experiences - you could have a horror experience where you’re hiding from generated monsters, or a D&D experience where you’re roaming an infinite fantasy world with friends And with a common base model for the underlying worlds, these experiences could be inter-connected in a multiverse we could only dream about previously in science fiction A key affordance here is the role of consumers as co-creators - you can wander the multiverse as a tourist, or break out your pickaxe and become a creator anytime. This in turn would give rise to new digital economies - with creators making a living building and selling interoperable assets, serving as a guide for new players, etc The opportunity is enormous - a new category of generative worlds would not only create a new storytelling medium unlike any we’ve seen before, but also be rich training grounds for agents, robotics, and AGI If you’re excited about building new interactive experiences or the virtual economy stack with world models - we’d love to hear from you!

Jon Lai

29,871 görüntüleme • 8 ay önce