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Introducing: Buffered Shield Dropping With this Rivals 2 tech, not only can you cut off 3 frames of platform drop lag; the input can be buffered infinitely making it easier to integrate! This opens up new combo routes, shield pressure, & movement options! ⬇️Vid Link Below ⬇️

61,465 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von GimR
GimRvor 1 Jahr

Watch Now: like and subscribe and what not

Profilbild von OPEN
OPENvor 1 Jahr

Can you think of a better combo than F2P gameplay and epic battles ready to go down? Sign up for early access now!

Profilbild von Synthesis
Synthesisvor 1 Jahr

hopefully they dont patch it out this time 🥲

Profilbild von campagne
campagnevor 1 Jahr

the gims is back

Profilbild von Justin Sacks
Justin Sacksvor 1 Jahr

Gimr join the rivals creator program!

Profilbild von GimR
GimRvor 1 Jahr

I'm in it! Code "GimR"

Profilbild von aplsed
aplsedvor 1 Jahr

Holy hell. I think you cooked with this

Profilbild von Kar
Karvor 1 Jahr

Yo, you can also do it without having to mess with stupid angles if you just press the walk mod instead. (shit clip cause I literally started doing it 5 minutes before I recorded this)

Profilbild von FBI
FBIvor 1 Jahr

@Linkhell1

Profilbild von Solitaire
Solitairevor 1 Jahr

@Bboss2002

Profilbild von edgintheledge
edgintheledgevor 1 Jahr

Something to note is the stick sensitivity changes the angle you hit. On GCC stock sens puts it in the diagonal notch. I used 135% which put it between the horizontal and diagonal notches. ~110% seems to be about as high as you can get away with to use the diagonals consistently

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