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Introducing: Buffered Shield Dropping With this Rivals 2 tech, not only can you cut off 3 frames of platform drop lag; the input can be buffered infinitely making it easier to integrate! This opens up new combo routes, shield pressure, & movement options! ⬇️Vid Link Below ⬇️

61,584 views • 1 year ago •via X (Twitter)

11 Comments

GimR's profile picture
GimR1 year ago

Watch Now: like and subscribe and what not

OPEN's profile picture
OPEN1 year ago

Can you think of a better combo than F2P gameplay and epic battles ready to go down? Sign up for early access now!

Synthesis's profile picture
Synthesis1 year ago

hopefully they dont patch it out this time 🥲

campagne's profile picture
campagne1 year ago

the gims is back

Justin Sacks's profile picture
Justin Sacks1 year ago

Gimr join the rivals creator program!

GimR's profile picture
GimR1 year ago

I'm in it! Code "GimR"

aplsed's profile picture
aplsed1 year ago

Holy hell. I think you cooked with this

Kar's profile picture
Kar1 year ago

Yo, you can also do it without having to mess with stupid angles if you just press the walk mod instead. (shit clip cause I literally started doing it 5 minutes before I recorded this)

FBI's profile picture
FBI1 year ago

@Linkhell1

Solitaire's profile picture
Solitaire1 year ago

@Bboss2002

edgintheledge's profile picture
edgintheledge1 year ago

Something to note is the stick sensitivity changes the angle you hit. On GCC stock sens puts it in the diagonal notch. I used 135% which put it between the horizontal and diagonal notches. ~110% seems to be about as high as you can get away with to use the diagonals consistently

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