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Introducing Omnigrasp: Grasping Diverse Objects with Simulated Humanoids. With Omnigrasp, we show that we can control a humanoid equipped with dexterous hands to grasp diverse objects (>1200) and follow diverse trajectories, with one policy! 🌐: 📜:

92,104 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Zhengyi “Zen” Luo
Zhengyi “Zen” Luo1 год назад

Learning physically realistic human-object interaction is one of the major advantage of using humanoids and physics simulation. With Omnigrasp, we learn grasping policy with no paired full-body motion. Here is the results on the Oakink ( which has no paired MoCap data. During inference, all we need is the object mesh and desired trajectory for full body grasping, no need for reference full body pose or grasping point!

Фото профиля Zhengyi “Zen” Luo
Zhengyi “Zen” Luo1 год назад

The center piece of Omnigrasp is PULSE-X, an extension to PULSE ( ICLR 2024) that has fingers. Having this universal and dexterous motion representation enables us to learn faster and scale better. Much like human don't randomly "jitter" to learn to manipulation objects, PULSE-X provides a strong motion prior so the policy can explore much more effectively. And with PULSE-X as the action space, the state and reward designs are incredibly simple! Just object shape, object state, and desired trajectory. We use pre-grasp from PGDM ( from @SudeepDasari) in the reward design and finds it very effective in guiding the policy to learn grasps.

Фото профиля Zhengyi “Zen” Luo
Zhengyi “Zen” Luo1 год назад

Here is the grasps Omnigrasp learned. We do not constrain the policy to certain grasps, and it can learn diverse types of grasps via trial and error / RL. It even learns different grasps for the same object (last row).

Фото профиля Zhengyi “Zen” Luo
Zhengyi “Zen” Luo1 год назад

Big objects? No problem!

Фото профиля Zhengyi “Zen” Luo
Zhengyi “Zen” Luo1 год назад

This work is done at Meta Reality Labs, Pittsburgh, with the team @jinkuncao @sammy_j_c @awinkler_ @kkitani @xuweipeng000. Thanks everyone!!! Many more funny object interaction videos incoming!

Фото профиля You Jiacheng
You Jiacheng1 год назад

So reference trajectories must include contact force data?

Фото профиля Zhengyi “Zen” Luo
Zhengyi “Zen” Luo1 год назад

The state contains contact forces, which inform the humanoid of the current contact information of its fingers. c_t is not used in reward computation, so reference trajectory does not need to include force data.

Фото профиля C Zhang
C Zhang1 год назад

caught bug

Фото профиля Zhengyi “Zen” Luo
Zhengyi “Zen” Luo1 год назад

Problem has been fixed m'lord.

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