Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Introducing PAN — MBZUAI’s New World Model for Interactive Intelligence Developed by MBZUAI’s Institute of Foundation Models, PAN is built for simulation, prediction, and agentic reasoning. Unlike traditional video generators that only output frames, PAN maintains a persistent internal state that evolves when guided with natural language. Its Generative...

98,702 Aufrufe • vor 6 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

AVALON

58,804 Aufrufe • vor 3 Monaten

Yann LeCun (Yann LeCun ) beautifully explains how the architecture and principles used to train LLMs can not be extended to teach AI the real-world intelligence. In 1 line: LLMs excel where intelligence equals sequence prediction over symbols. Real-world intelligence requires learned world models, abstraction, causality, and action planning under uncertainty, which current next-token training does not provide. He says current LLMs learn by predicting the next token. That objective works very well when the task itself can be reduced to manipulating discrete symbols and sequences. Math, physics problem solving on paper, and coding fit this pattern because success largely comes from searching and composing the right sequences of symbols, equations, or program tokens. With enough data and scale, these models get very good at that kind of structured sequence prediction. Real-world intelligence is different. The physical world is continuous, noisy, uncertain, and high dimensional. To act in it, a system needs internal models that capture objects, dynamics, causality, constraints from the body, and the outcomes of actions over time. Humans and animals build abstract representations from rich sensory streams, then make predictions in that abstract space, not at the raw pixel level. That is why a child can learn intuitive physics, plan multi-step actions, and adapt quickly in new situations with little data. His claim about saturation follows from this gap. Scaling token prediction keeps improving symbol manipulation tasks like math and code, but it hits limits on embodied reasoning and common sense because text alone does not provide the right learning signals for world models. Predicting the next word cannot efficiently teach contact forces, affordances, occlusion, friction, or how actions change the state of the environment. For that, he argues we need architectures that learn abstractions from sensory data and predict futures in abstract latent spaces, then use those predictions to plan actions toward goals with built-in guardrails. --- From 'Pioneer Works' YT Channel (link in comment)

Rohan Paul

104,460 Aufrufe • vor 5 Monaten