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Introducing Tether 🪢, a fun little idea to scale data by having our robot “play” in the real world for over 24 hours, throughout the day and overnight—improving policies from zero to mastery with minimal supervision! But play is messy, with out-of-distribution scenarios that are hard to anticipate. To...

45,671 次观看 • 5 个月前 •via X (Twitter)

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Experiments in progress. The one on the right has been learning for ~3 hours, the one in the middle for ~1 hour, and the one on the left just started a few minutes ago. The initial motivation for making the physical Atari was just to commit ourselves to a subset of algorithms that can make progress in this setup. This commitment rules out algorithms that require billions of samples to learn (or worse, require multiple environments running in parallel). Atari games are simple enough that we should be able to show learning on them in a short amount of time with no prior knowledge. Since then, I've realized that this setup is also a good way to compare different paradigms in robotics in a principled way. These paradigms are sim2real, learning from tele-operated data, and learning directly on the robots. So far, I have observed that getting sim2real to work reliably is hard. It requires tweaks that don't scale. Policies that can play perfectly in simulation fall apart because of latencies and the messiness of the real world. These aspects could be modeled to improve the simulation, but not without sinking significant human engineering hours. I have higher hopes for learning from tele-operated data, but that requires a human to learn the task first. These experiments are on my to-do list. I have to learn to play some of the games well through the robot. I’m half-decent at playing Pong and Ms Pacman now. Learning directly on robots is looking like the most promising approach. This approach takes away pesky distribution shifts and makes it possible to have algorithms that continually improve with more data and time without any human intervention. It feels great to let experiments run overnight and wake up to find improved policies. With learning on robots, I should, in principle, be able to go on a long vacation and come back to find better policies for complex tasks beyond Atari games. Whether that is possible with current learning algorithms is a different question.

Khurram Javed

52,110 次观看 • 8 个月前

I don’t know if we live in a Matrix, but I know for sure that robots will spend most of their lives in simulation. Let machines train machines. I’m excited to introduce DexMimicGen, a massive-scale synthetic data generator that enables a humanoid robot to learn complex skills from only a handful of human demonstrations. Yes, as few as 5! DexMimicGen addresses the biggest pain point in robotics: where do we get data? Unlike with LLMs, where vast amounts of texts are readily available, you cannot simply download motor control signals from the internet. So researchers teleoperate the robots to collect motion data via XR headsets. They have to repeat the same skill over and over and over again, because neural nets are data hungry. This is a very slow and uncomfortable process. At NVIDIA, we believe the majority of high-quality tokens for robot foundation models will come from simulation. What DexMimicGen does is to trade GPU compute time for human time. It takes one motion trajectory from human, and multiplies into 1000s of new trajectories. A robot brain trained on this augmented dataset will generalize far better in the real world. Think of DexMimicGen as a learning signal amplifier. It maps a small dataset to a large (de facto infinite) dataset, using physics simulation in the loop. In this way, we free humans from babysitting the bots all day. The future of robot data is generative. The future of the entire robot learning pipeline will also be generative. 🧵

Jim Fan

165,246 次观看 • 1 年前

I am happy to be finally able to post what I was able to build over the last few weeks. A full real-time high-frequency state estimation and mapping algorithm completely written line by line from scratch in Rust, which can be used by robots to navigate and reason within the 3D world also in complicated scenarios. TBH this took me longer than expected (which was still super fast :D) but you need to get a lot right: From the sensors over the drivers to their respective estimation pipeline and then fusing everything together - a covariance nightmare - and something that can be refined over years to come (currently using Fisher Information from the real measurements). What you see here is not the output of some structure from motion or Gaussian splatting, these are the points of a tight mesh (high res for the video) that a robot can use in real time to plan a path using any open-source planner. The flight you experience through the world is the actual state estimate of the scanner which is published at IMU rate. Yes, currently we have some artefacts of filtered-out humans (GDPR compliant of course :) ) and moving cars and there is still some calibration that could be improved. Offline refinement with SFM and Gaussian splats is possible as well but currently not on the road map. What is on the road map is an exciting step of now being able to collect data from customers at construction sites and in warehouses (currently handheld in the near future with a robot). This data can then be used by our physical agents to reason within this world and automate any customer’s task related to 3D data. If you have anyone who wastes time manually looking 👀 through 3D data, or cannot collect enough 3D data and interpret: Tell me how to reach them!

Benedikt Seidel

16,656 次观看 • 3 个月前