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Introducing Unreal MCP in UEFN. With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph. Learn more: Here’s a...

83,226 görüntüleme • 1 ay önce •via X (Twitter)

44 Yorum

Fortnite Developers profil fotoğrafı
Fortnite Developers1 ay önce

✍️ Write and iterate on Verse Describe the mechanic you want and your agent can write the Verse, compile it, check for errors, and keep iterating.

Fortnite Developers profil fotoğrafı
Fortnite Developers1 ay önce

🛠️ Add and configure devices Describe what you want to happen and your agent can find the right device, place it in your level, and configure its properties.

Fortnite Developers profil fotoğrafı
Fortnite Developers1 ay önce

🌐 Work with Scene Graph Agents can create Scene Graph entities, add components, and edit their transforms and properties.

Fortnite Developers profil fotoğrafı
Fortnite Developers1 ay önce

🪲 Test and debug Start and stop play sessions, push Verse changes to a running session, and check logs when something isn’t working.

Fortnite Developers profil fotoğrafı
Fortnite Developers1 ay önce

And that’s just the start. These workflows are built to work together. Collaborating with an agent across your workflow will help you get from idea to publish faster. Unreal MCP is available in beta now. Give it a spin and let us know what you build. 🛠️

RealMike profil fotoğrafı
RealMike1 ay önce

THIS IS AWESOME I WILL BE CREATING TONIGHT

Fortnite Developers profil fotoğrafı
Fortnite Developers1 ay önce

sweet! Please post what you're making when you try it out. We'd love to see how you're using it.

RealMike profil fotoğrafı
RealMike1 ay önce

Will do :)

RealMike profil fotoğrafı
RealMike1 ay önce

Well I did not realize it costs to type into the bot 🤖 Here is my idea 5 islands One island in the middle has guns and coins

RealMike profil fotoğrafı
RealMike1 ay önce

Each team fights to bring coins back to the base they want to reach 1000 coins they can spend coins to leave the base with big guns

RealMike profil fotoğrafı
RealMike1 ay önce

Also the coins bounce and roll off the island and fall back to the top and distribute evenly again so all the coins are not in the same spot

RealMike profil fotoğrafı
RealMike1 ay önce

Each island would have a different theme So players can pick in the beginning of the match

RealMike profil fotoğrafı
RealMike1 ay önce

With a retro theme Mario green I’m thinking wreck it ralph brawl game each island would be a different game

Timothy profil fotoğrafı
Timothy1 ay önce

This is where AI-assisted game development gets interesting: the agent isn’t sitting outside the editor guessing at context, it can actually work with the project itself. That feels much closer to collaboration than bouncing prompts between disconnected tools. Makes me want to make my own game engine based on agentic development honestly. 👀

windshear profil fotoğrafı
windshear1 ay önce

w

Ofek Shaked | AI Engineer profil fotoğrafı
Ofek Shaked | AI Engineer1 ay önce

game engines getting proper agent hooks this early is going to age well

StarHaze profil fotoğrafı
StarHaze1 ay önce

claude code has had /goal since v2.1.139 in may, where a second model checks the result after every turn. mcp gives the agent hands. the checker decides whether the build is actually done

jingo profil fotoğrafı
jingo1 ay önce

writing verse is the easy half. the leverage here is the agent reading live editor state and running its own playtests, so it closes the write-test loop without you in the seat. that's the part most editor integrations skip.

Creeper profil fotoğrafı
Creeper1 ay önce

@Flak W

Duckling profil fotoğrafı
Duckling1 ay önce

🤡

Burrito profil fotoğrafı
Burrito1 ay önce

@bridgemindai now it’ll be easier to create games lol

Corey profil fotoğrafı
Corey1 ay önce

Unreal MCP lets the agent write Verse inside the editor. The final boss is still debugging the agent’s debugging agent.

caela.uk profil fotoğrafı
caela.uk1 ay önce

I really, really hope this doesn't influence more low-quality slop onto Discover. I feel like FN creative has been really sad ever since maps like those became the new norm.

Eric ⚡️ Building... profil fotoğrafı
Eric ⚡️ Building...1 ay önce

Interesting

Steven Cheng profil fotoğrafı
Steven Cheng1 ay önce

MCP bridging LLMs to the Scene Graph is huge. Finally, programmatic level design that actually understands context.

BillyLiako profil fotoğrafı
BillyLiako1 ay önce

🔥

Eason profil fotoğrafı
Eason1 ay önce

Is epic developer assistant useless now?

Ocean Bennett (0CE4N ON SPOTIFY) profil fotoğrafı
Ocean Bennett (0CE4N ON SPOTIFY)1 ay önce

@grok I probably need to update UEFN-TOOLBELT to work with this, huh?

Ross profil fotoğrafı
Ross1 ay önce

Agentic tools wired directly into UEFN means Verse and scene graph work without the human in the editor loop. Game production just got the same agent surface every other codebase is getting.

Dudiing profil fotoğrafı
Dudiing1 ay önce

which is better to use with UEFN? Claude, Codex, etc.? In terms of quality/fast/price

Fabio profil fotoğrafı
Fabio1 ay önce

Peak

Sil3nt profil fotoğrafı
Sil3nt1 ay önce

🔥

ZedK profil fotoğrafı
ZedK1 ay önce

🔥

T30_DECHAINE profil fotoğrafı
T30_DECHAINE1 ay önce

Cool !

Bally_AgenticAI profil fotoğrafı
Bally_AgenticAI1 ay önce

Game engines are a real MCP stress test - agents need ground-truth scene state, not pixel guesses. Exposing Scene Graph and Verse as a typed tool surface is what makes agent loops actually converge in an editor. #AgenticAI #AITools @UnrealEngine

Dev Unknown profil fotoğrafı
Dev Unknown1 ay önce

WOW... This is next level 💪

Pratyush Gaur profil fotoğrafı
Pratyush Gaur1 ay önce

Damnn that's so EPIC.... I'll create something with it ... definitely 🔥🔥

d00b profil fotoğrafı
d00b1 ay önce

it's going to generate scene graph widgets way faster than i can figure out what they cost.

Devilsok7 profil fotoğrafı
Devilsok71 ay önce

So fun

Olivia Parker profil fotoğrafı
Olivia Parker1 ay önce

Agent in the editor, not in a side chat. Tools belong where the work is.

AI Mastery Guide profil fotoğrafı
AI Mastery Guide1 ay önce

Claude Code inside UEFN, that's a big crossover 🎮

HEAVEN ON EARTH, ATTAINABLE. profil fotoğrafı
HEAVEN ON EARTH, ATTAINABLE.1 ay önce

I’m d like to create on iMac as well and you can create on windows

Tanaki vidéo 🇨🇲🕘 profil fotoğrafı
Tanaki vidéo 🇨🇲🕘1 ay önce

On my map in UEFN mode, ever since the v42.00 update, I haven't been able to run memory checks to upload the updated version of my map. Here is my map's code: 3981-5775-2707 My UEFN session just keeps loading indefinitely.

Somi profil fotoğrafı
Somi1 ay önce

does it pipe Verse compile errors back to the agent? writing the code is the easy half of the loop

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