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Introducing Wanaka Studio 1.0, an AI-native game engine. Build real 3D multiplayer games. No coding needed. Instead of making AI fight with Unity, we built an engine it can actually use. 1️⃣→ All-in-one workspace 3D models, rigging, gameplay logic, and sound. 2️⃣→ Speed & cost 5x faster than Opus... show more
877,212 views • 6 days ago •via X (Twitter)
35 Comments

Here's a full 3D world built by an early creator in Wanaka. From sweeping mountain fog down to the evening shrine lanterns, the engine generated and lit the entire environment from scratch. Dynamic lighting, real-time physics, 4K at 100+ FPS — running live in-engine.

The benchmark: Wanaka Max vs. Opus 5.5 + Unity across 8 game-creation tasks. • Speed: 23.9 min vs 121.1 min (~5x faster) • Cost: $5.74 vs $32.19 (82% savings) Measured across prompt-to-playable game workflows. Full methodology & raw data below:

Autonomous playtesting: the agent checks its own work. Instead of generating and hoping, Wanaka runs a live test session right in your workspace. It plays the game, spots what's off, fixes it, and runs it again.

Why build from scratch instead of wrapping Unity? Here's why we built Wanaka:

congratulations on the launch!! looks awesome

Thank you! 💐

Lowering the technical barrier could unlock a lot of game ideas that never got past the notebook stage.

Multiplayer prototypes you can share by link? That could get chaotic in the best way

Chaotic is kind of the point 😄 u can justSend the link and your friends jump straight in. No download.

I’ll check the benchmark thread — the task details matter.

Here you go, task is broken down in there 👇

That’s impressive

The direct scene editing part has me curious. How much can you change without touching code?

Pretty much everything. Drag things around in the scene yourself, or just tell the agent what to change: models, animations, lighting, gameplay rules. No code at any step.

Being able to send a link and get friends playing right away would make testing so much easier.

Exactly! Friends are the real max settings👀

3D, rigging, logic and sound in one workspace? That’s the part I want to poke at.

Please do! Everything lives in one shared workspace.

Just share a link and friends can play? That’s a nice touch.

The ~5x speed comparison is from Wanaka’s internal benchmark against Opus 5.5 + Unity, right? Curious about the task setup.

Direct scene editing gives creators more control.

Being able to edit the scene directly is key.

Native multiplayer out of the box 👀

The ability to build, edit, and publish 3D multiplayer games without wrestling with complex game engines is a pretty interesting direction.

Building the engine for AI from day one is a pretty different approach.

This looks like a massive leap for AI native game building love the no-coding approach!

Impressive engine making game creation faster and more accessible

Same here — would’ve been so fun to make little games with friends back then.

the 'everyone jumps in from their phones' part sounds especially fun.. curious to see it in action

Yep, AI should do the grunt work and leave room for the human stuff.

Exactly. A game isn't just something that gets generated. It's something you pour real care into: playing it, judging it, reshaping it, again and again.

The “AI can actually use the engine” angle is intriguing.

Bypassing traditional engine friction for a native AI architecture changes game development forever.

Fewer tool handoffs would be a huge win tbh.

AI-native game development could change the industry. Building and publishing 3D multiplayer games without coding is impressive!
