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Introducing Wanaka Studio 1.0, an AI-native game engine. Build real 3D multiplayer games. No coding needed. Instead of making AI fight with Unity, we built an engine it can actually use. 1️⃣→ All-in-one workspace 3D models, rigging, gameplay logic, and sound. 2️⃣→ Speed & cost 5x faster than Opus...

877,421 Aufrufe • vor 6 Tagen •via X (Twitter)

35 Kommentare

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Here's a full 3D world built by an early creator in Wanaka. From sweeping mountain fog down to the evening shrine lanterns, the engine generated and lit the entire environment from scratch. Dynamic lighting, real-time physics, 4K at 100+ FPS — running live in-engine.

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

The benchmark: Wanaka Max vs. Opus 5.5 + Unity across 8 game-creation tasks. • Speed: 23.9 min vs 121.1 min (~5x faster) • Cost: $5.74 vs $32.19 (82% savings) Measured across prompt-to-playable game workflows. Full methodology & raw data below:

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Autonomous playtesting: the agent checks its own work. Instead of generating and hoping, Wanaka runs a live test session right in your workspace. It plays the game, spots what's off, fixes it, and runs it again.

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Why build from scratch instead of wrapping Unity? Here's why we built Wanaka:

Profilbild von Patrick
Patrickvor 6 Tagen

congratulations on the launch!! looks awesome

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Thank you! 💐

Profilbild von Alamin
Alaminvor 6 Tagen

Lowering the technical barrier could unlock a lot of game ideas that never got past the notebook stage.

Profilbild von Partnerly
Partnerlyvor 6 Tagen

Multiplayer prototypes you can share by link? That could get chaotic in the best way

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Chaotic is kind of the point 😄 u can justSend the link and your friends jump straight in. No download.

Profilbild von Michael Donovan
Michael Donovanvor 6 Tagen

I’ll check the benchmark thread — the task details matter.

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Here you go, task is broken down in there 👇

Profilbild von Shamim Hossain
Shamim Hossainvor 6 Tagen

That’s impressive

Profilbild von Partnerly
Partnerlyvor 6 Tagen

The direct scene editing part has me curious. How much can you change without touching code?

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Pretty much everything. Drag things around in the scene yourself, or just tell the agent what to change: models, animations, lighting, gameplay rules. No code at any step.

Profilbild von Kuria | AI
Kuria | AIvor 6 Tagen

Being able to send a link and get friends playing right away would make testing so much easier.

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Exactly! Friends are the real max settings👀

Profilbild von John Nolan
John Nolanvor 6 Tagen

3D, rigging, logic and sound in one workspace? That’s the part I want to poke at.

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Please do! Everything lives in one shared workspace.

Profilbild von Maya Clark
Maya Clarkvor 6 Tagen

Just share a link and friends can play? That’s a nice touch.

Profilbild von Lyndsy
Lyndsyvor 6 Tagen

The ~5x speed comparison is from Wanaka’s internal benchmark against Opus 5.5 + Unity, right? Curious about the task setup.

Profilbild von Aaliya
Aaliyavor 6 Tagen

Direct scene editing gives creators more control.

Profilbild von Amanda Schull
Amanda Schullvor 6 Tagen

Being able to edit the scene directly is key.

Profilbild von Debbie
Debbievor 6 Tagen

Native multiplayer out of the box 👀

Profilbild von Farlane
Farlanevor 6 Tagen

The ability to build, edit, and publish 3D multiplayer games without wrestling with complex game engines is a pretty interesting direction.

Profilbild von Natalia Jean
Natalia Jeanvor 6 Tagen

Building the engine for AI from day one is a pretty different approach.

Profilbild von Alice The Ai Expert
Alice The Ai Expertvor 6 Tagen

This looks like a massive leap for AI native game building love the no-coding approach!

Profilbild von Nova Tech
Nova Techvor 6 Tagen

Impressive engine making game creation faster and more accessible

Profilbild von Akansha Khandelwal
Akansha Khandelwalvor 6 Tagen

Same here — would’ve been so fun to make little games with friends back then.

Profilbild von Nelly;
Nelly;vor 6 Tagen

the 'everyone jumps in from their phones' part sounds especially fun.. curious to see it in action

Profilbild von Stefan
Stefanvor 6 Tagen

Yep, AI should do the grunt work and leave room for the human stuff.

Profilbild von Wanaka Studio
Wanaka Studiovor 6 Tagen

Exactly. A game isn't just something that gets generated. It's something you pour real care into: playing it, judging it, reshaping it, again and again.

Profilbild von Lauren Abigail
Lauren Abigailvor 6 Tagen

The “AI can actually use the engine” angle is intriguing.

Profilbild von Gilbert Odera | Your AI Plug
Gilbert Odera | Your AI Plugvor 6 Tagen

Bypassing traditional engine friction for a native AI architecture changes game development forever.

Profilbild von Kevin Chapman
Kevin Chapmanvor 6 Tagen

Fewer tool handoffs would be a huge win tbh.

Profilbild von RAZA | AI EXPLORER
RAZA | AI EXPLORERvor 6 Tagen

AI-native game development could change the industry. Building and publishing 3D multiplayer games without coding is impressive!

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