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Introducing Wanaka Studio 1.0, an AI-native game engine. Build real 3D multiplayer games. No coding needed. Instead of making AI fight with Unity, we built an engine it can actually use. 1️⃣→ All-in-one workspace 3D models, rigging, gameplay logic, and sound. 2️⃣→ Speed & cost 5x faster than Opus...

877,421 views • 6 days ago •via X (Twitter)

35 Comments

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Wanaka Studio6 days ago

Here's a full 3D world built by an early creator in Wanaka. From sweeping mountain fog down to the evening shrine lanterns, the engine generated and lit the entire environment from scratch. Dynamic lighting, real-time physics, 4K at 100+ FPS — running live in-engine.

Wanaka Studio's profile picture
Wanaka Studio6 days ago

The benchmark: Wanaka Max vs. Opus 5.5 + Unity across 8 game-creation tasks. • Speed: 23.9 min vs 121.1 min (~5x faster) • Cost: $5.74 vs $32.19 (82% savings) Measured across prompt-to-playable game workflows. Full methodology & raw data below:

Wanaka Studio's profile picture
Wanaka Studio6 days ago

Autonomous playtesting: the agent checks its own work. Instead of generating and hoping, Wanaka runs a live test session right in your workspace. It plays the game, spots what's off, fixes it, and runs it again.

Wanaka Studio's profile picture
Wanaka Studio6 days ago

Why build from scratch instead of wrapping Unity? Here's why we built Wanaka:

Patrick's profile picture
Patrick6 days ago

congratulations on the launch!! looks awesome

Wanaka Studio's profile picture
Wanaka Studio6 days ago

Thank you! 💐

Alamin's profile picture
Alamin6 days ago

Lowering the technical barrier could unlock a lot of game ideas that never got past the notebook stage.

Partnerly's profile picture
Partnerly6 days ago

Multiplayer prototypes you can share by link? That could get chaotic in the best way

Wanaka Studio's profile picture
Wanaka Studio6 days ago

Chaotic is kind of the point 😄 u can justSend the link and your friends jump straight in. No download.

Michael Donovan's profile picture
Michael Donovan6 days ago

I’ll check the benchmark thread — the task details matter.

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Wanaka Studio6 days ago

Here you go, task is broken down in there 👇

Shamim Hossain's profile picture
Shamim Hossain6 days ago

That’s impressive

Partnerly's profile picture
Partnerly6 days ago

The direct scene editing part has me curious. How much can you change without touching code?

Wanaka Studio's profile picture
Wanaka Studio6 days ago

Pretty much everything. Drag things around in the scene yourself, or just tell the agent what to change: models, animations, lighting, gameplay rules. No code at any step.

Kuria | AI's profile picture
Kuria | AI6 days ago

Being able to send a link and get friends playing right away would make testing so much easier.

Wanaka Studio's profile picture
Wanaka Studio6 days ago

Exactly! Friends are the real max settings👀

John Nolan's profile picture
John Nolan6 days ago

3D, rigging, logic and sound in one workspace? That’s the part I want to poke at.

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Wanaka Studio6 days ago

Please do! Everything lives in one shared workspace.

Maya Clark's profile picture
Maya Clark6 days ago

Just share a link and friends can play? That’s a nice touch.

Lyndsy's profile picture
Lyndsy6 days ago

The ~5x speed comparison is from Wanaka’s internal benchmark against Opus 5.5 + Unity, right? Curious about the task setup.

Aaliya's profile picture
Aaliya6 days ago

Direct scene editing gives creators more control.

Amanda Schull's profile picture
Amanda Schull6 days ago

Being able to edit the scene directly is key.

Debbie's profile picture
Debbie6 days ago

Native multiplayer out of the box 👀

Farlane's profile picture
Farlane6 days ago

The ability to build, edit, and publish 3D multiplayer games without wrestling with complex game engines is a pretty interesting direction.

Natalia Jean's profile picture
Natalia Jean6 days ago

Building the engine for AI from day one is a pretty different approach.

Alice The Ai Expert's profile picture
Alice The Ai Expert6 days ago

This looks like a massive leap for AI native game building love the no-coding approach!

Nova Tech's profile picture
Nova Tech6 days ago

Impressive engine making game creation faster and more accessible

Akansha Khandelwal's profile picture
Akansha Khandelwal6 days ago

Same here — would’ve been so fun to make little games with friends back then.

Nelly;'s profile picture
Nelly;6 days ago

the 'everyone jumps in from their phones' part sounds especially fun.. curious to see it in action

Stefan's profile picture
Stefan6 days ago

Yep, AI should do the grunt work and leave room for the human stuff.

Wanaka Studio's profile picture
Wanaka Studio6 days ago

Exactly. A game isn't just something that gets generated. It's something you pour real care into: playing it, judging it, reshaping it, again and again.

Lauren Abigail's profile picture
Lauren Abigail6 days ago

The “AI can actually use the engine” angle is intriguing.

Gilbert Odera | Your AI Plug's profile picture
Gilbert Odera | Your AI Plug6 days ago

Bypassing traditional engine friction for a native AI architecture changes game development forever.

Kevin Chapman's profile picture
Kevin Chapman6 days ago

Fewer tool handoffs would be a huge win tbh.

RAZA | AI EXPLORER's profile picture
RAZA | AI EXPLORER6 days ago

AI-native game development could change the industry. Building and publishing 3D multiplayer games without coding is impressive!

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