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Introducing Wanaka Studio 1.0, an AI-native game engine. Build real 3D multiplayer games. No coding needed. Instead of making AI fight with Unity, we built an engine it can actually use. 1️⃣→ All-in-one workspace 3D models, rigging, gameplay logic, and sound. 2️⃣→ Speed & cost 5x faster than Opus...

877,421 просмотров • 6 дней назад •via X (Twitter)

Комментарии: 35

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Here's a full 3D world built by an early creator in Wanaka. From sweeping mountain fog down to the evening shrine lanterns, the engine generated and lit the entire environment from scratch. Dynamic lighting, real-time physics, 4K at 100+ FPS — running live in-engine.

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

The benchmark: Wanaka Max vs. Opus 5.5 + Unity across 8 game-creation tasks. • Speed: 23.9 min vs 121.1 min (~5x faster) • Cost: $5.74 vs $32.19 (82% savings) Measured across prompt-to-playable game workflows. Full methodology & raw data below:

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Autonomous playtesting: the agent checks its own work. Instead of generating and hoping, Wanaka runs a live test session right in your workspace. It plays the game, spots what's off, fixes it, and runs it again.

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Why build from scratch instead of wrapping Unity? Here's why we built Wanaka:

Фото профиля Patrick
Patrick6 дней назад

congratulations on the launch!! looks awesome

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Thank you! 💐

Фото профиля Alamin
Alamin6 дней назад

Lowering the technical barrier could unlock a lot of game ideas that never got past the notebook stage.

Фото профиля Partnerly
Partnerly6 дней назад

Multiplayer prototypes you can share by link? That could get chaotic in the best way

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Chaotic is kind of the point 😄 u can justSend the link and your friends jump straight in. No download.

Фото профиля Michael Donovan
Michael Donovan6 дней назад

I’ll check the benchmark thread — the task details matter.

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Here you go, task is broken down in there 👇

Фото профиля Shamim Hossain
Shamim Hossain6 дней назад

That’s impressive

Фото профиля Partnerly
Partnerly6 дней назад

The direct scene editing part has me curious. How much can you change without touching code?

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Pretty much everything. Drag things around in the scene yourself, or just tell the agent what to change: models, animations, lighting, gameplay rules. No code at any step.

Фото профиля Kuria | AI
Kuria | AI6 дней назад

Being able to send a link and get friends playing right away would make testing so much easier.

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Exactly! Friends are the real max settings👀

Фото профиля John Nolan
John Nolan6 дней назад

3D, rigging, logic and sound in one workspace? That’s the part I want to poke at.

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Please do! Everything lives in one shared workspace.

Фото профиля Maya Clark
Maya Clark6 дней назад

Just share a link and friends can play? That’s a nice touch.

Фото профиля Lyndsy
Lyndsy6 дней назад

The ~5x speed comparison is from Wanaka’s internal benchmark against Opus 5.5 + Unity, right? Curious about the task setup.

Фото профиля Aaliya
Aaliya6 дней назад

Direct scene editing gives creators more control.

Фото профиля Amanda Schull
Amanda Schull6 дней назад

Being able to edit the scene directly is key.

Фото профиля Debbie
Debbie6 дней назад

Native multiplayer out of the box 👀

Фото профиля Farlane
Farlane6 дней назад

The ability to build, edit, and publish 3D multiplayer games without wrestling with complex game engines is a pretty interesting direction.

Фото профиля Natalia Jean
Natalia Jean6 дней назад

Building the engine for AI from day one is a pretty different approach.

Фото профиля Alice The Ai Expert
Alice The Ai Expert6 дней назад

This looks like a massive leap for AI native game building love the no-coding approach!

Фото профиля Nova Tech
Nova Tech6 дней назад

Impressive engine making game creation faster and more accessible

Фото профиля Akansha Khandelwal
Akansha Khandelwal6 дней назад

Same here — would’ve been so fun to make little games with friends back then.

Фото профиля Nelly;
Nelly;6 дней назад

the 'everyone jumps in from their phones' part sounds especially fun.. curious to see it in action

Фото профиля Stefan
Stefan6 дней назад

Yep, AI should do the grunt work and leave room for the human stuff.

Фото профиля Wanaka Studio
Wanaka Studio6 дней назад

Exactly. A game isn't just something that gets generated. It's something you pour real care into: playing it, judging it, reshaping it, again and again.

Фото профиля Lauren Abigail
Lauren Abigail6 дней назад

The “AI can actually use the engine” angle is intriguing.

Фото профиля Gilbert Odera | Your AI Plug
Gilbert Odera | Your AI Plug6 дней назад

Bypassing traditional engine friction for a native AI architecture changes game development forever.

Фото профиля Kevin Chapman
Kevin Chapman6 дней назад

Fewer tool handoffs would be a huge win tbh.

Фото профиля RAZA | AI EXPLORER
RAZA | AI EXPLORER6 дней назад

AI-native game development could change the industry. Building and publishing 3D multiplayer games without coding is impressive!

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