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Introducing Wanaka Studio 1.0, an AI-native game engine. Build real 3D multiplayer games. No coding needed. Instead of making AI fight with Unity, we built an engine it can actually use. 1️⃣→ All-in-one workspace 3D models, rigging, gameplay logic, and sound. 2️⃣→ Speed & cost 5x faster than Opus...

877,421 görüntüleme • 6 gün önce •via X (Twitter)

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Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Here's a full 3D world built by an early creator in Wanaka. From sweeping mountain fog down to the evening shrine lanterns, the engine generated and lit the entire environment from scratch. Dynamic lighting, real-time physics, 4K at 100+ FPS — running live in-engine.

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

The benchmark: Wanaka Max vs. Opus 5.5 + Unity across 8 game-creation tasks. • Speed: 23.9 min vs 121.1 min (~5x faster) • Cost: $5.74 vs $32.19 (82% savings) Measured across prompt-to-playable game workflows. Full methodology & raw data below:

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Autonomous playtesting: the agent checks its own work. Instead of generating and hoping, Wanaka runs a live test session right in your workspace. It plays the game, spots what's off, fixes it, and runs it again.

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Why build from scratch instead of wrapping Unity? Here's why we built Wanaka:

Patrick profil fotoğrafı
Patrick6 gün önce

congratulations on the launch!! looks awesome

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Thank you! 💐

Alamin profil fotoğrafı
Alamin6 gün önce

Lowering the technical barrier could unlock a lot of game ideas that never got past the notebook stage.

Partnerly profil fotoğrafı
Partnerly6 gün önce

Multiplayer prototypes you can share by link? That could get chaotic in the best way

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Chaotic is kind of the point 😄 u can justSend the link and your friends jump straight in. No download.

Michael Donovan profil fotoğrafı
Michael Donovan6 gün önce

I’ll check the benchmark thread — the task details matter.

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Here you go, task is broken down in there 👇

Shamim Hossain profil fotoğrafı
Shamim Hossain6 gün önce

That’s impressive

Partnerly profil fotoğrafı
Partnerly6 gün önce

The direct scene editing part has me curious. How much can you change without touching code?

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Pretty much everything. Drag things around in the scene yourself, or just tell the agent what to change: models, animations, lighting, gameplay rules. No code at any step.

Kuria | AI profil fotoğrafı
Kuria | AI6 gün önce

Being able to send a link and get friends playing right away would make testing so much easier.

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Exactly! Friends are the real max settings👀

John Nolan profil fotoğrafı
John Nolan6 gün önce

3D, rigging, logic and sound in one workspace? That’s the part I want to poke at.

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Please do! Everything lives in one shared workspace.

Maya Clark profil fotoğrafı
Maya Clark6 gün önce

Just share a link and friends can play? That’s a nice touch.

Lyndsy profil fotoğrafı
Lyndsy6 gün önce

The ~5x speed comparison is from Wanaka’s internal benchmark against Opus 5.5 + Unity, right? Curious about the task setup.

Aaliya profil fotoğrafı
Aaliya6 gün önce

Direct scene editing gives creators more control.

Amanda Schull profil fotoğrafı
Amanda Schull6 gün önce

Being able to edit the scene directly is key.

Debbie profil fotoğrafı
Debbie6 gün önce

Native multiplayer out of the box 👀

Farlane profil fotoğrafı
Farlane6 gün önce

The ability to build, edit, and publish 3D multiplayer games without wrestling with complex game engines is a pretty interesting direction.

Natalia Jean profil fotoğrafı
Natalia Jean6 gün önce

Building the engine for AI from day one is a pretty different approach.

Alice The Ai Expert profil fotoğrafı
Alice The Ai Expert6 gün önce

This looks like a massive leap for AI native game building love the no-coding approach!

Nova Tech profil fotoğrafı
Nova Tech6 gün önce

Impressive engine making game creation faster and more accessible

Akansha Khandelwal profil fotoğrafı
Akansha Khandelwal6 gün önce

Same here — would’ve been so fun to make little games with friends back then.

Nelly; profil fotoğrafı
Nelly;6 gün önce

the 'everyone jumps in from their phones' part sounds especially fun.. curious to see it in action

Stefan profil fotoğrafı
Stefan6 gün önce

Yep, AI should do the grunt work and leave room for the human stuff.

Wanaka Studio profil fotoğrafı
Wanaka Studio6 gün önce

Exactly. A game isn't just something that gets generated. It's something you pour real care into: playing it, judging it, reshaping it, again and again.

Lauren Abigail profil fotoğrafı
Lauren Abigail6 gün önce

The “AI can actually use the engine” angle is intriguing.

Gilbert Odera | Your AI Plug profil fotoğrafı
Gilbert Odera | Your AI Plug6 gün önce

Bypassing traditional engine friction for a native AI architecture changes game development forever.

Kevin Chapman profil fotoğrafı
Kevin Chapman6 gün önce

Fewer tool handoffs would be a huge win tbh.

RAZA | AI EXPLORER profil fotoğrafı
RAZA | AI EXPLORER6 gün önce

AI-native game development could change the industry. Building and publishing 3D multiplayer games without coding is impressive!

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