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Introducing Wanaka Studio 1.0, an AI-native game engine. Build real 3D multiplayer games. No coding needed. Instead of making AI fight with Unity, we built an engine it can actually use. 1️⃣→ All-in-one workspace 3D models, rigging, gameplay logic, and sound. 2️⃣→ Speed & cost 5x faster than Opus...

877,421 次观看 • 6 天前 •via X (Twitter)

35 条评论

Wanaka Studio 的头像
Wanaka Studio6 天前

Here's a full 3D world built by an early creator in Wanaka. From sweeping mountain fog down to the evening shrine lanterns, the engine generated and lit the entire environment from scratch. Dynamic lighting, real-time physics, 4K at 100+ FPS — running live in-engine.

Wanaka Studio 的头像
Wanaka Studio6 天前

The benchmark: Wanaka Max vs. Opus 5.5 + Unity across 8 game-creation tasks. • Speed: 23.9 min vs 121.1 min (~5x faster) • Cost: $5.74 vs $32.19 (82% savings) Measured across prompt-to-playable game workflows. Full methodology & raw data below:

Wanaka Studio 的头像
Wanaka Studio6 天前

Autonomous playtesting: the agent checks its own work. Instead of generating and hoping, Wanaka runs a live test session right in your workspace. It plays the game, spots what's off, fixes it, and runs it again.

Wanaka Studio 的头像
Wanaka Studio6 天前

Why build from scratch instead of wrapping Unity? Here's why we built Wanaka:

Patrick 的头像
Patrick6 天前

congratulations on the launch!! looks awesome

Wanaka Studio 的头像
Wanaka Studio6 天前

Thank you! 💐

Alamin 的头像
Alamin6 天前

Lowering the technical barrier could unlock a lot of game ideas that never got past the notebook stage.

Partnerly 的头像
Partnerly6 天前

Multiplayer prototypes you can share by link? That could get chaotic in the best way

Wanaka Studio 的头像
Wanaka Studio6 天前

Chaotic is kind of the point 😄 u can justSend the link and your friends jump straight in. No download.

Michael Donovan 的头像
Michael Donovan6 天前

I’ll check the benchmark thread — the task details matter.

Wanaka Studio 的头像
Wanaka Studio6 天前

Here you go, task is broken down in there 👇

Shamim Hossain 的头像
Shamim Hossain6 天前

That’s impressive

Partnerly 的头像
Partnerly6 天前

The direct scene editing part has me curious. How much can you change without touching code?

Wanaka Studio 的头像
Wanaka Studio6 天前

Pretty much everything. Drag things around in the scene yourself, or just tell the agent what to change: models, animations, lighting, gameplay rules. No code at any step.

Kuria | AI 的头像
Kuria | AI6 天前

Being able to send a link and get friends playing right away would make testing so much easier.

Wanaka Studio 的头像
Wanaka Studio6 天前

Exactly! Friends are the real max settings👀

John Nolan 的头像
John Nolan6 天前

3D, rigging, logic and sound in one workspace? That’s the part I want to poke at.

Wanaka Studio 的头像
Wanaka Studio6 天前

Please do! Everything lives in one shared workspace.

Maya Clark 的头像
Maya Clark6 天前

Just share a link and friends can play? That’s a nice touch.

Lyndsy 的头像
Lyndsy6 天前

The ~5x speed comparison is from Wanaka’s internal benchmark against Opus 5.5 + Unity, right? Curious about the task setup.

Aaliya 的头像
Aaliya6 天前

Direct scene editing gives creators more control.

Amanda Schull 的头像
Amanda Schull6 天前

Being able to edit the scene directly is key.

Debbie 的头像
Debbie6 天前

Native multiplayer out of the box 👀

Farlane 的头像
Farlane6 天前

The ability to build, edit, and publish 3D multiplayer games without wrestling with complex game engines is a pretty interesting direction.

Natalia Jean 的头像
Natalia Jean6 天前

Building the engine for AI from day one is a pretty different approach.

Alice The Ai Expert 的头像
Alice The Ai Expert6 天前

This looks like a massive leap for AI native game building love the no-coding approach!

Nova Tech 的头像
Nova Tech6 天前

Impressive engine making game creation faster and more accessible

Akansha Khandelwal 的头像
Akansha Khandelwal6 天前

Same here — would’ve been so fun to make little games with friends back then.

Nelly; 的头像
Nelly;6 天前

the 'everyone jumps in from their phones' part sounds especially fun.. curious to see it in action

Stefan 的头像
Stefan6 天前

Yep, AI should do the grunt work and leave room for the human stuff.

Wanaka Studio 的头像
Wanaka Studio6 天前

Exactly. A game isn't just something that gets generated. It's something you pour real care into: playing it, judging it, reshaping it, again and again.

Lauren Abigail 的头像
Lauren Abigail6 天前

The “AI can actually use the engine” angle is intriguing.

Gilbert Odera | Your AI Plug 的头像
Gilbert Odera | Your AI Plug6 天前

Bypassing traditional engine friction for a native AI architecture changes game development forever.

Kevin Chapman 的头像
Kevin Chapman6 天前

Fewer tool handoffs would be a huge win tbh.

RAZA | AI EXPLORER 的头像
RAZA | AI EXPLORER6 天前

AI-native game development could change the industry. Building and publishing 3D multiplayer games without coding is impressive!

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