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It doesn't have to be this way.

23,188 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

John Burton profil fotoğrafı
John Burton1 yıl önce

I made a little c++ test program to try out raddbg, and I'm finding it often takes 1-2 seconds to step to next line. This is slower than I would expect although obviously much better than the 10 seconds mentioned. Is this expected, or is something not working as expected? Or I didn't do something right? (Not a complaint or anything, it's a great program, I'm just finding it slower than I might have expected?)

Ryan Fleury profil fotoğrafı
Ryan Fleury1 yıl önce

It should be instant. Can you send me the program’s EXE, PDB, and source?

Kamau Vassall profil fotoğrafı
Kamau Vassall1 yıl önce

*eagerly awaits macOS support*

Jamie Birch profil fotoğrafı
Jamie Birch1 yıl önce

How does this fare on a medium-sized React Native iOS app when debugging Objective-C code?

Ryan Fleury profil fotoğrafı
Ryan Fleury1 yıl önce

Haven’t tried it, as we do not support MacOS yet, but even with codebases like Unreal Engine (1000s of DLLs, many millions of lines of code), stepping is ~instant. There are basically no reasons that it should take anything more, in common cases.

Rasul Seidagul profil fotoğrafı
Rasul Seidagul1 yıl önce

Poor people… they have never seen good.

Stanlyhalo profil fotoğrafı
Stanlyhalo1 yıl önce

What rendering API are you using? The resizing is so smooth compared to modern APIs that requires swapchains. And are each "element" being rendered one at a time, or is it watched on the gpu? If so are you doing style interpolation on the gpu? What about buffer updates?

Ryan Fleury profil fotoğrafı
Ryan Fleury1 yıl önce

It's a custom renderer, on Windows it uses D3D11 as a backend.

Himanshu Kumar profil fotoğrafı
Himanshu Kumar1 yıl önce

Progress requires change.

Xinto profil fotoğrafı
Xinto1 yıl önce

Lowkey the only good thing to ever come out of (an) Epic Games (employee). @TimSweeneyEpic put him in charge of EGS.

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