Loading video...
Video Failed to Load
It doesn't look like much here but Ive updated #threejs' BatchedMesh to support instancing in addition to batching including sorting and frustum culling! Here 20,000 items are drawn in a single draw call using only 3 unique geometries- a significant memory savings! 1/3 #webgl
0 Comments
No comments available
Comments from the original post will appear here

