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It started as ThreeJS 3d character demo... Now it's become a FULLY vibe coded point & click 2.5 adventure game engine! → 1. NBP for Character Art → 2. NBP + Seedance for Bg → 3. Meshy for Rigged Characters → 4. Codex 5.3 + Opus 4.6 for game...

223,504 views • 8 months ago •via X (Twitter)

66 Comments

Bruno Torrão Wishlist Bloodfang on Steam!'s profile picture
Bruno Torrão Wishlist Bloodfang on Steam!8 months ago

I still think rigging is too bad in these tools, auto rig pro + voxel skinning gives a better result in the auto weight painting, its like 10 min setup for a way better result.

Chong-U's profile picture
Chong-U8 months ago

Yes - it's a bit of a blunt instrument atm. I'm new to auto rig pro + voxel skinning - do you have a link to resources?

Bruno Torrão Wishlist Bloodfang on Steam!'s profile picture
Bruno Torrão Wishlist Bloodfang on Steam!8 months ago

they are both blender plugins, auto rig pro creates the rigging, voxel heat diffuse skinning is an algorithm that applies weight paint to the bones and mesh. here is an example:

Chong-U's profile picture
Chong-U8 months ago

Thank you so much. Will study them

Cris Lenta's profile picture
Cris Lenta8 months ago

i love this!! are you interested in working on something new? im looking for teammates!

Chong-U's profile picture
Chong-U8 months ago

Thanks! Glad you like it! No current plans at the moment, but thanks for the interest!

TechHalla's profile picture
TechHalla8 months ago

this is great. would love to know more about steps 4 and 5.

blake jamieson's profile picture
blake jamieson8 months ago

Monkey island vibes 🥰

MeshyAI's profile picture
MeshyAI8 months ago

Love these adorable character!

Chong-U's profile picture
Chong-U8 months ago

Thanks! Made possible with Meshy!

Marchen's profile picture
Marchen8 months ago

the point & click mechanic is such a smart choice for this style

Chong-U's profile picture
Chong-U8 months ago

It’s a long forgotten genre

Marchen's profile picture
Marchen8 months ago

definitely due for a comeback

Jesús Muñoz's profile picture
Jesús Muñoz8 months ago

I’m addicted to your posts 😂😂 They’re amazing and really well done! Do you think the Meshy free tier is enough for this type of testing?

Chong-U's profile picture
Chong-U8 months ago

I think you can get quite far, but i think i needed the pro tier to get the agility to cut the mesh down to <1000 triangles.

Jesús Muñoz's profile picture
Jesús Muñoz8 months ago

Thanks! I’m planning to test it this weekend. I saw your pinned video yesterday and now I want to try something like this on some small personal projects and share it with my nieces. It's never too late to vibe code with new stacks😅

Chong-U's profile picture
Chong-U8 months ago

Do it! Let me know if I can help in any way. Should be releasing a video and some agent skills to help with this process too.

Jesús Muñoz's profile picture
Jesús Muñoz8 months ago

Cool! I won't miss that 🙌

Sir Mr Meow Meow's profile picture
Sir Mr Meow Meow8 months ago

huh that's pretty cool

Chong-U's profile picture
Chong-U8 months ago

Thank you Sir

Sky's profile picture
Sky8 months ago

Now to get the humour of secret of monkey island or Tumbleweed Park!

Chong-U's profile picture
Chong-U8 months ago

That's the hard part!

Sky's profile picture
Sky8 months ago

Get them there bots training! 🫣

chener's profile picture
chener8 months ago

@grok what is nbp here

ChineseTechBro's profile picture
ChineseTechBro8 months ago

This is one of the most innovative and interesting I’ve seen out here

Chong-U's profile picture
Chong-U8 months ago

Thanks again!

Artem Rybachuk's profile picture
Artem Rybachuk8 months ago

Oh, this is just what I needed, I'll check it out tomorrow morning. Thanks for sharing!

Chong-U's profile picture
Chong-U8 months ago

Enjoy! Let me know if there’s any follow up questions !

Johan zhu's profile picture
Johan zhu8 months ago

Wow, that’s amazing! Adding some fake 3D effects to the background would make it look even more realistic!

Chong-U's profile picture
Chong-U8 months ago

Need to figure out layering to make the players go in front / behind of stuff

xrak's profile picture
xrak8 months ago

wow, this is cool

am.will's profile picture
am.will8 months ago

This is super cool should have added comment GAME for the prompt 😅😅 (just kidding) seriously though. this is really cool

Chong-U's profile picture
Chong-U8 months ago

Haha thanks so much for the support ! Maybe next time lol But not sure I’ll want to deal with sending DMs 1-to-many

am.will's profile picture
am.will8 months ago

LOL I was just kidding. Its not like you can build something like this with a prompt, which was kinda the point haha.

Chong-U's profile picture
Chong-U8 months ago

Haha yeah totally

Supachai's profile picture
Supachai8 months ago

the scene is 2D animation and the characters are 3D assets? wow!

Chong-U's profile picture
Chong-U8 months ago

That’s right!

Max Hertan's profile picture
Max Hertan8 months ago

This is sick 👏🏻👏🏻

Chong-U's profile picture
Chong-U8 months ago

Thanks Max!

Max Hertan's profile picture
Max Hertan8 months ago

If you’re interested - would love your eyes on - a game I made with @DannyLimanseta

Krushi Raj Tula's profile picture
Krushi Raj Tula8 months ago

Interesting. As someone who used to write small games earlier I feel curious on how exactly you do this. Do you have a write up/blog about this process?

Chong-U's profile picture
Chong-U8 months ago

Thanks! I’ve been posting my process along the way, but will be making a video on it soon!

TY's profile picture
TY8 months ago

wild man.

Ericreator's profile picture
Ericreator8 months ago

so good

Chong-U's profile picture
Chong-U8 months ago

Thanks so much!

Jorge Colon's profile picture
Jorge Colon8 months ago

Amazing work man. This is great. I haven’t touched 3D at all and these AI workflows pique my interest.

Chong-U's profile picture
Chong-U8 months ago

Thanks Jorge - funnily enough, I find working with 3D a lot easier than 2D sometimes

Jorge Colon's profile picture
Jorge Colon8 months ago

Interesting lol. I would’ve thought the inverse.

Carlos Rios's profile picture
Carlos Rios8 months ago

Thats an awesome workflow you have. How is meshy doing in your opinion?

Chong-U's profile picture
Chong-U8 months ago

I think it’s great and has come a long way

John D. Pope  🦒's profile picture
John D. Pope 🦒8 months ago

👏

Gadgetify's profile picture
Gadgetify8 months ago

So impressive!

Chong-U's profile picture
Chong-U8 months ago

Thanks!

Sanchi's profile picture
Sanchi8 months ago

🔥

Danilo Henrique | Web3's profile picture
Danilo Henrique | Web38 months ago

Amazing 👏🏻👏🏻👏🏻

George 🐇 🍌 🦍✊'s profile picture
George 🐇 🍌 🦍✊8 months ago

Smashing it mate! Getting better and better each viewing!

Chong-U's profile picture
Chong-U8 months ago

Thanks George! Appreciate it!

NeoJanus's profile picture
NeoJanus8 months ago

When you will push the app in production?

Chong-U's profile picture
Chong-U8 months ago

I would love to host this so that others can play it! Just a bit more to go...

Ivo's profile picture
Ivo8 months ago

Nice! With the used graphics it has some Secret of Monkey Island vibes. 😁

Chong-U's profile picture
Chong-U8 months ago

Haha most certainly the inspiration here

Erik Reynolds's profile picture
Erik Reynolds8 months ago

Very cool

Palash Lalwani | Coding Micro-SaaS in Public's profile picture
Palash Lalwani | Coding Micro-SaaS in Public8 months ago

This is what composability looks like. 5 AI tools chained together to ship a game engine in hours, not months. Seedance isn't the story. It's the stack. When every layer is AI-native, you stop building and start composing.

Mp Chw's profile picture
Mp Chw8 months ago

How many tokens have you burned so far?

Daniele Forte's profile picture
Daniele Forte8 months ago

I'm trying to do something similar and very inspired to a famous game ;) hope to let's show you

NewAIWorld's profile picture
NewAIWorld8 months ago

we are reaching levels of abstraction where the developer is just a vibes curator for a group of warring ai models

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