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It would genuinely surprise me if Rockstar introduced dynamic world progression in RDR2 only to leave it behind in GTA 6. Personally, I’m fully expecting the map to evolve alongside the story. Imagine passing a construction site early in the game, then watching it gradually transform into a finished...

15,251 views • 2 months ago •via X (Twitter)

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One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

29,842 views • 1 month ago

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,273 views • 1 month ago

🚨 GTA 6 LEAK — INTERNAL DEBUG BUILD A new video has just leaked of Rockstar developers doing raw testing of the new creator mode coming to GTA 6. “Debug Paused” in giant red + full code overlays, logs and variables scrolling live. According to internal sources at Rockstar Games who leaked it to the Insider Gaming site, this new feature will completely revolutionize the open-world concept. In GTA 6, players won’t just explore Vice City anymore: they’ll build their own version of it. Imagine this: right after the initial tutorial, you gain access to the “City Creator Mode” (official name still unconfirmed). With an intuitive menu similar to the GTA Online map editor, but a thousand times more advanced, you’ll be able to: • Redesign the entire map: change street layouts, create new neighborhoods, raise or lower terrain, add bridges, tunnels and even artificial islands. • Customize the aesthetics: choose the architectural style (neon 80s, cyberpunk, modern realism, tropical decay, etc.), dominant colors, type of vegetation and even the predominant climate of your city. • Define the economy and crime: decide which companies will dominate (crypto firms, casinos, illegal synthetic drug factories), the level of police corruption, gas prices and even the crime rate in each district. • Create custom missions: build parallel stories that only happen in your city, with NPCs you edit yourself (appearance, dialogues, daily routines). • Share online: publish your city on the GTA 6 Hub and let other players enter it as a multiplayer world or download it as an official mod. Rockstar promised that everything will be saved in the cloud and that changes won’t affect main story progress — meaning you can play the “official” campaign of Lucia and Jason and then return to your personal Vice City and turn it into a chaos paradise or a luxurious life simulator. Still according to the leaks, this tool will use the new RAGE 9 engine with generative AI, which means you can simply type “add a cyberpunk favela in the middle of the beach” and the game generates everything automatically, with consistent lighting, traffic and pedestrians. The expectation is that this feature will be available at launch (scheduled for fall 2026) and that free updates will bring even more options, such as direct import of community mods into the editor. If confirmed, GTA 6 won’t just be the biggest game in history… it will be the game you create yourself.

Oblíquo

93,269 views • 4 months ago

We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.

Andrej Karpathy

6,009,998 views • 1 month ago

We want Turkish subtitles support in GTA VI. Please Rockstar Games Rockstar Support As Turkish gamers, we have played every game developed and published by Rockstar Games studio with great excitement and made good reviews and comments for each games. We are among the top 4 and 5 countries worldwide that gave positive comments for GTA 4 and GTA 5 on STEAM. Similarly, the same goes for Mafia, another game brand owned by Take-Two. Turkey is the third and fourth country with the most positive reviews on Steam worldwide for Mafia D.E. and Mafia 2 Classic. But unfortunately, there is no Turkish language support in any Rockstar game. We, the gamers, do not ask for much. We just want to experience the new GTA game with Turkish subtitles in our own language and play it with understanding. If GTA 6 is released with Turkish subtitle support, one of the countries where it will sell the most will be Türkiye. I guarantee that. All our content producers, all our internet provider brands, all our artists, all our sports club fan pages and all our game media channels have joined hands on this issue on social media. We all shout out the same demand; #WeWantGTA6inTurkish Even very small budget independent studios have the courage to release games with millions of words with Turkish language support, and as a result, they are satisfied and release their future games in Turkish. Because we Turks give a lot of support to every game that has our language support. You are Rockstar Games. You are the pinnacle of the gaming industry, the biggest. I am sure that the cost of this is much lower for you. However, the happiness it will create is so great that we want to experience GTA 6 in our own language as a member of your family. Please only provide us with subtitle support. We are aware of your greatness and magnificence and we have a small but very big request from you. Please let GTA 6 be in Turkish. We love you and wish you success as Turkish players in the development process of GTA 6. The video I shared features the volunteer work of the Turkish voice-over team, Tan Productions. Turkish suits the games very well! Turkish Gamers Community.

Mustafa

18,711 views • 11 months ago