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It's just scaling and LookAt()-ing a single object! no sines, splines or multiple segments! (added some extra geometry here to show the bounds of that object)

28,664 Aufrufe • vor 1 Jahr •via X (Twitter)

12 Kommentare

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 1 Jahr

can anybody guess how I animated this cable? you might be surprised at how simple it is! 🤫

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 1 Jahr

if you're interested in hauling objects on a cable, wishlist the game! 🤗

Profilbild von Emtype Foundry
Emtype Foundryvor 2 Jahren

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Profilbild von Adrian K.
Adrian K.vor 1 Jahr

Nice! I think this solution would also support negative scaling to simulate elastic bouncing if the car reaches maximum stretch with high enough speed.

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 1 Jahr

this was unreasonably effective 😂 (except maybe gotta modulate the spring parameters based on tension when it goes slack)

Profilbild von Warjoy
Warjoyvor 1 Jahr

How do you make sure the chain doesn't change width when scaling it vertically?

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 1 Jahr

🧐🧠 *exactly* thought about doing some shader magic on a mesh to achieve constant thickness.. however, the 0 effort solution was: LineRenderer I don't need to set the positions at all, those are fixed. It automatically takes into account scaling! (also @SlavaCherk)

Profilbild von : RetroHQ :
: RetroHQ :vor 1 Jahr

That's a really neat solution! Gives it a bit of a rubber band look, but given the simplicity, I'd settle for saying it's a new super-strong rubber tow rope.

Profilbild von Nodragem
Nodragemvor 1 Jahr

Very nice! But what if you have a tree in between the car and the box. Would there be a simple way to make the rope wrap around the tree depending on where the car is?

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 1 Jahr

nope! not at all this being such a simple solution, the step in effort between this and any kind of environment interactivity is HUGE so i'll probably just disconnect the cable as soon as you try to wrap it around something 😅

Profilbild von 🧛‍♂️𝟝𝖄𝖔𝖚
🧛‍♂️𝟝𝖄𝖔𝖚vor 1 Jahr

This is so clever and yet I'm not sure anyone ever did that before on a retail game.

Profilbild von Ick®
Ick®vor 1 Jahr

This is such a galaxy brain solution dude

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