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It's just scaling and LookAt()-ing a single object! no sines, splines or multiple segments! (added some extra geometry here to show the bounds of that object)

28,664 views • 1 year ago •via X (Twitter)

12 Comments

thomas 🏔️ vandenberg's profile picture
thomas 🏔️ vandenberg1 year ago

can anybody guess how I animated this cable? you might be surprised at how simple it is! 🤫

thomas 🏔️ vandenberg's profile picture
thomas 🏔️ vandenberg1 year ago

if you're interested in hauling objects on a cable, wishlist the game! 🤗

Emtype Foundry's profile picture
Emtype Foundry2 years ago

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Adrian K.'s profile picture
Adrian K.1 year ago

Nice! I think this solution would also support negative scaling to simulate elastic bouncing if the car reaches maximum stretch with high enough speed.

thomas 🏔️ vandenberg's profile picture
thomas 🏔️ vandenberg1 year ago

this was unreasonably effective 😂 (except maybe gotta modulate the spring parameters based on tension when it goes slack)

Warjoy's profile picture
Warjoy1 year ago

How do you make sure the chain doesn't change width when scaling it vertically?

thomas 🏔️ vandenberg's profile picture
thomas 🏔️ vandenberg1 year ago

🧐🧠 *exactly* thought about doing some shader magic on a mesh to achieve constant thickness.. however, the 0 effort solution was: LineRenderer I don't need to set the positions at all, those are fixed. It automatically takes into account scaling! (also @SlavaCherk)

: RetroHQ :'s profile picture
: RetroHQ :1 year ago

That's a really neat solution! Gives it a bit of a rubber band look, but given the simplicity, I'd settle for saying it's a new super-strong rubber tow rope.

Nodragem's profile picture
Nodragem1 year ago

Very nice! But what if you have a tree in between the car and the box. Would there be a simple way to make the rope wrap around the tree depending on where the car is?

thomas 🏔️ vandenberg's profile picture
thomas 🏔️ vandenberg1 year ago

nope! not at all this being such a simple solution, the step in effort between this and any kind of environment interactivity is HUGE so i'll probably just disconnect the cable as soon as you try to wrap it around something 😅

🧛‍♂️𝟝𝖄𝖔𝖚's profile picture
🧛‍♂️𝟝𝖄𝖔𝖚1 year ago

This is so clever and yet I'm not sure anyone ever did that before on a retail game.

Ick®'s profile picture
Ick®1 year ago

This is such a galaxy brain solution dude

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